We created a Half-life 1 mod called Natural Selection which successfully fused first-person shooting and real-time strategy gameplay in a "marines vs. aliens" sci-fi environment. Natural Selection was released in 2002 and became the most popular independent Half-life mod. It has been played over 1.5 billion player-minutes and we estimate we have a player-base of about 300,000 people.
Now we're working on Natural Selection 2. We're Half-life 2 engine licensees and we're going to sell it on Steam this time around. You may have seen our dynamic infestation video that circled the net a few months ago, which we think will make gameplay much more dynamic. We're also making the game totally moddable (through script and our own tools we'll be giving away), so we think the game is really going to take off.
We are in need of a concept artist to help us with environments, weapons, aliens, and basically anything else that's going in the game. We've had some fantastic talent in this area so far but those guys all have full-time jobs that are taking too much of their time. We need someone that can commit a solid 15-20 hours a week if at all possible.
We are a core of two full-time people in San Francisco (we're doing all the design, programming, and management) with a small distributed team of about 6 other folks that are scattered around the world. We are paying everyone through royalties - you track your hours, and you will be paid accordingly a percentage of our gross profits for the first 6 months of sales.
If this sounds interesting to you, please send your portfolio to us at [email protected] , or visit us at http://www.unknownworlds.com, or on our new MySpace page.