Those thumbs r REALLY nice Raven, very curious how the end result wil look likeGoodluck!!
Those thumbs r REALLY nice Raven, very curious how the end result wil look likeGoodluck!!
a location visualisation i had to make for school based on Orson Scott Cards : Edners Game
worktime +- 4,5 hours
a concept for my jetengine for my podracer(see page2)
learning for my theoretical exams and had a few minutes spare time so i made this little doodle
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I like the last one, but there is to much hidden in the dark imo.
Maybe show al little of his shoulders or something.
hehe, moest of the time i just finish them very quickly because i'm painting them between doing other stuff (tussen de soep en de pattaten)
here's another one i did this morning , i couldnt get to sleep
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here is a sketch i just made, i think i'm going to color this when i get the time
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here is my presentation painting for my examination, i will post all my designsketches and others later this week
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the post with the girl who was (in my mind's eye) using ice and an umbrella to conquer a dragon, remember: legs aren't two sticks extending out of a ball (the crotch) i try to remember them as emerging from the sides of the ... whatever that bone's called. Crotch bone. screw it, im no doctor!
http://www.marvistavet.com/assets/im...ement_xray.gif
this didn't have the bone's name, but what it does have is a quick review on human leg bone structure with a mask of what we see...
x-ray!
great stuff in this thread though, keep up the work, its really cool abstract stuff
tnx mengel the new semester at school is starting after a week and we are going to learn about human anatomy.
But i decided to start to get a ahead start and i'm going to do studies myself this week,
here in the mean while is an entry for the cow of this week
cometrider:
ohja here's my final for my examination 3d i had
360view
Last edited by polydrawer; February 2nd, 2008 at 06:42 PM.
observationpainting 1 hour
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Hey Raven, cool sketchbook you have going here..
I did a little paint over to show you what i mean when i say that you haven't quite got the 'personal triangle' of the babies face. Its a common trick when painting portraits to maintain a resemblance to note the triangle that is formed by the pupils and the spot below the nose. This is different and unique on each person you see. Apparently this triangle also never changes shape that much as we age, that why you can still recognize someone after a period of time....
Any ways. keep up the good work dude ;-)
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tnx for the comment, i didn't know that one about the triangle
I am going to do some real face/anatomie studies from now on and maybe paint some more from reference along the way.
I really appreciate the comments so keep them coming so i can get much better at drawing and painting
greetz leslie
speedpaint of 2 hours, subject character
i know i still have allot to learn ^^
btw it was my intention to make the canibal ride the donkey ontop and not from behind if you know what i mean :p
Last edited by polydrawer; February 8th, 2008 at 07:02 PM.
today we covered some of the basics about human proportions etc during class
here are some of the sketches i made
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some sketches i did today during some theory classes that weren't that interesting
and a 30 minute paint of the cyborgsketch
i allso have some more proportion studies but i'll scan those later this week
Last edited by polydrawer; February 15th, 2008 at 09:31 PM.
here are the sketches i mentioned earlier
stickfigures
basic head buildup
livesketches
and a paint i'm working on but is still rough
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some more sketches based on pictures
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Ive had some lifedrawing lessons this week and the exercise for the next lesson was to take one of the poses i drew and make an aztek warior design from it
i'll scan the lifedrawings next week![]()
tnx for the tip jens
I doodle to much in my free time, usually things i don't post here but i'll try to do what you say and draw more of the people and things that are around me ^^
I'm following DAE at the moment because it teaches me the things i enjoy doing, but a side effect of that is that i also get courses i don't like doing or I'm not very good at.
I was searching for another school some months back because i wanted to focus more on the drawing aspect but i couldn't really find one here in belgium that really focuses on drawing, usually the drawing aspect is a side course that doesn't get that much attention.
anyway thanks for dropping by and for the useful information![]()
Hi raven, ive already seen ur stuff on DAExp.
U have a cool style of drawing.
But I wonder if it was ment to have the warriors mace floating above his shoulder instead of having it rest on it?
here's the painted version on my warior
graf tnx for the commentand yes it was intended to have it "floating" in the air but i could have made it more realistic looking by making it rest on the shoulder.
but there's more that's off with the anatomy so i'll put more effort in my drawing the next time i have to draw a character
Heya there,
same as with Jens, dunno if I ever posted a comment before or something - too lazy to check mate- anyways, been searching for some DAE'ers around here and stumbled across your sketchbook too - thats some NICE coloring with the aztec warrior mate - looks really authentic tmo - keep up the good stuff and see you tomorrow in class then ^^
cheers
Pff even tough it's "vacation" over here for 2 weeks, i dont get much time to draw. Coding sucks up time and highpoly 3d modeling isn't a 5 second job either :p.
Here are a few robot speed"designs" i did for a new assignment for school
Subject: create a non humanoid/non transformer like/animal inspired but it cant be an animal type of robot
I'm going to do a bunch more of these and see were it takes me
the first two are my favorites at the moment so ill maybe make some variations on those too
When your having troubles with perspective just use a basic shape. for example the last one is totally out of perspective. just draw a basic shape for the head and make it more complex along the way.
Also dont ignore joints, joints can give alot of character to a robot, just draw a cilinder to start with for joints.
Play more with the shapes, top heavy, bottom heavy, big bulky or sharp and slik, etc...
I would also suggest to make a ref sheet
Some links that could be helpfull:
http://www.androidworld.com/prod29.htm
http://www.ai.mit.edu/projects/legla...ts/robots.html
http://www.atk.com/Customer_Solution...s/cs_as_gs.asp
http://www.kuka.com/usa/en/
http://www.robotsltd.co.uk/Fanuc-M6i.htm
http://www.fanucrobotics.com/
Research is really key.
What is gonna be the function of your robot? Believe it or not but that question is gonna make your life alot easier. Form follows function, once you know the purpose of your robot and you do research for that specific purpose it will be alot easier to pump out ideas.
I'm not saying its gonna be easy, but it will be less difficult
good luck.
oh man i'm loving those anatomy studies! i can see your not afraid to tackle them, so keep at it! i love those stick figure w/ only rib cage and pelvic discs. are those from loomis anatomy books? if not go on ebay and buy loomis's anatomy books!
great sketches and speedpaintings
Tnx for the advice epias
The refsheet is a really good idea and making as we speak ^^
I didn't want to choose a function to early because i tought it would narrow my options down for a design but maybe thats a good thing.
Oh yeah your 100% right on the perspective thing, i tend to trow away the basic rules when painting quick and that is one of the many things i shouldn't be doing.
Maerrick: tnx, they buildup of those stick figures are indeed inspired by the Loomis books. I like them allot because the dont take much time and really define the pose perfectly. I do have to do some more of them and more life drawing in general.
mysteryofalbesila: Tnx, still have allot to learn but i'm working on it![]()
You should ALWAYS have a purpose or function in mind!As a concept designer you want to communicate something, you want to tell a story.
Your design choices are always based on the things you want to communicate or the story behind what you are trying to communicate.
That doesnt mean you have to make it complicated, it can be as simple as I want a military looking mech that has a specific purpose on the battlefield, and your design should reflect that.
Its good sometimes to just doodle random stuff, but for a project it isnt always helpfull.
Anyway just something to think about.
good luck
here are my slides for my robot, shame i didn't have to much time on my hands to try more things but i don't dislike the result.
and here's a render of the thing that slurped up most of my time
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