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    TheDirtSyndicate's Avatar
    TheDirtSyndicate is offline CAUTION: Lines aren't as confident as mouth! Level 12 Gladiator: Laqueatores
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    heh, where i work i mostly do motion.
    all the illustration i do is done on my own free time outside of work. every once in awhile i get to draw for work, but not often.

    my process on the last two portraits:
    i did the initial sketch/linework in photoshop freehand while looking at a photo. i attached a print screen of this, just a layer with the person, and sketched on a different layer. not the best likeness, but i think i got pretty close.
    i didn't have time to get the shading right the same way, im not that great with lighting and what not, so i took the photo, scaled and squashed it to fit into my sketch (during this step i kind of cursed myself for not tracing for the linework in the first place... but im happier that i didn't trace because otherwise i wouldn't have posted them here. ha), once i got them pretty much lined up, i roughly outlined the different shades for the lighting. then i just filled them in. i also cleaned up a bit of my linework... i couldn't help it, things wern't lining up properly...
    after that, i took the different layers color and made the splatters/smears/dirt come off of the areas of the same color.
    thats it.
    this morning though, like i said, i had to make a frame with the show title, and instead of just doing splattered/smeared type like the illustrations, i wanted some 3d depth. so i extruded some type in cinema4d, rendered out just the occlusion pass, treated that with the same splatters/smears/dirt, and quickly comped it together with the host of the show and BOOM, finished just as the client walked in.
    haha

    oh, and it looks like they might be going with my direction for the show open. im really excited. tomorrow we have the shoot for the talent.

    after the shoot... i have to start trying to figure out how to animate this shit....
    ugh.

    wish me luck.
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    Last edited by TheDirtSyndicate; May 22nd, 2008 at 06:56 PM.

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