Hello everyone, this is my first post here
(Hope I'm posting it in the right section)
I'm modelling a polytree now but I can't get somewhat realistic branches...
I work w/ maya,
any suggestions on how to get realistic looking branches?
Hello everyone, this is my first post here
(Hope I'm posting it in the right section)
I'm modelling a polytree now but I can't get somewhat realistic branches...
I work w/ maya,
any suggestions on how to get realistic looking branches?
aka MrGib
http://www.rustboy.com/rustweb.htm
under making of section, number 5.
Thanks for replying, but I read it and it doesnt really explain how to create realistic branches. And also the branches have to be 3d and not a texture map...
Anyway, again thanks for replying![]()
aka MrGib
The only thing to tell you then is to get a picture of a tree. Set up a poly limit for your self and start extruding.
Nothing else to it, unless you use a plug-in.
I thought about that too, but I have to make pictures of a tree from two sides so I can use 2 image planes then and I'm not really able to make them properly.
Do you maybe know a site with pic's of trees that are taken from two sides?
aka MrGib
here's a bunch of threads about this same topic from cgtalk, these might help:
cgtalk tree threads
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks