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Thread: Realistic branches?

  1. #1
    S!kZ is offline Registered User Level 1 Gladiator: Andabatae
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    Realistic branches?

    Hello everyone, this is my first post here
    (Hope I'm posting it in the right section)

    I'm modelling a polytree now but I can't get somewhat realistic branches...

    I work w/ maya,
    any suggestions on how to get realistic looking branches?
    aka MrGib

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    nick reynolds is offline Registered User Level 5 Gladiator: Myrmillo
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    http://www.rustboy.com/rustweb.htm

    under making of section, number 5.

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    S!kZ is offline Registered User Level 1 Gladiator: Andabatae
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    Thanks for replying, but I read it and it doesnt really explain how to create realistic branches. And also the branches have to be 3d and not a texture map...
    Anyway, again thanks for replying
    aka MrGib

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    nick reynolds is offline Registered User Level 5 Gladiator: Myrmillo
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    The only thing to tell you then is to get a picture of a tree. Set up a poly limit for your self and start extruding.

    Nothing else to it, unless you use a plug-in.

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    S!kZ is offline Registered User Level 1 Gladiator: Andabatae
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    I thought about that too, but I have to make pictures of a tree from two sides so I can use 2 image planes then and I'm not really able to make them properly.
    Do you maybe know a site with pic's of trees that are taken from two sides?
    aka MrGib

  6. #6
    Adam is offline Registered User Level 4 Gladiator: Meridiani
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    here's a bunch of threads about this same topic from cgtalk, these might help:
    cgtalk tree threads

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