
Originally Posted by
Seedling
While being able to knock together a concept in 3D is useful, a concept artist who isn’t able to churn out drawings is likely to find the competition getting the jobs. Drawing 3D forms in 2D using perspective may seem like more tedium than modeling at first, but when you know how to do it skillfully, it’s a much faster means of getting to a final result. That’s the whole point of a concept artist: they are paid to try out ideas before the time is invested to develop them in 3D. Additionally, not every company is going to be able to afford a seat of Maya, or whatever program, for their concept artist. That’s a several-thousand-dollar crutch, there.
BTW, Seth, if you are interested in making games, there’s a link in my sig that may interest you.
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