What is currently the best program for 3D human character modeling for next-gen games [i.e. real-time 3D human characters], and why would you recommend it?
Maya
3ds max
modo
ZBrush
In terms of 3D character modeling: ease of use/learning, capabilities/features, real-time previewing, speed/performance, workflow. Also, how many pro studios use it?
3D programs take some time to learn to it's best to narrow it down to what I want to do and then master it in that program. Thanks in advance.




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