So i look through all these next gen shots and can't help but wonder what's up with some of it. Playing Half Life 2 on a Geforce4 has been a somewhat scarring experience already since all the black guys looked like they had been in a grave for a while. And having pixel brow Alyx flirt awkwardly with my viewport hasn't been all that pleasant either. Look into Tony Hawks face here and tell me that you want to see even more of these realistic game characters. Makes you wonder if Team Fortress 2's graphics style isn't more of a necessity instead of a nice choice. What do you think is going to happen next? More non-realistic Models? Come to think of it, the realistic rendering of rotoscope animation always looked a bit off too. There's a similar problem with ragdolls. As soon as a game character dies he literally turns into one, and the whole muscle - skeleton structure that was simulated a second ago is turned off in order to crumple up the body unrealistically.
Maybe i'm just getting into the same monologue people had when 3d games got big - as in 2d is always going to look best. Who knows. Just had to post something about it.





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