
Originally Posted by
Lohan
I've recently begun trying to teach myself how to texture/skin models. I have 2 main questions and it would be awesome if anybody could help me out with them.
Firstly, when a model is provided, how does the texture artist know how to make the unwrapped skin for it? I'm not talking about what programs are used, etc, but more like, what dimensions to use and the length of the arm, head, etc?
Second, maybe its just because I'm very new, but it seems incredibly difficult to know whats what on an unwrapped texture. Is this just something that comes with experience or am I missing something?
I've read a few online tutorials and neither of these were very clear. Thanks in advance for any answers.
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