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Thread: Long Pose Figure Drawings

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    darkwolfb87's Avatar
    darkwolfb87 is offline Stephen Chow Level 6 Gladiator: Provocator
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    Long Pose Figure Drawings

    I was finally able to get these home today and photograph them. I started taking this life drawing class pretty much right after the Montreal Workshop, so a little over a month ago at the New England Realist Art Center. I am REALLY happy I started this class The teacher has been phenomenal and has complemented my other teacher perfectly. Crazy as it sounds, I probably won't even apply to the concept art school because I want to take advantage of everything in Boston before I do anything else. We'll see what happens in a month.

    These are the best from about 15 sketches and 5 attempts at a long pose, all of which failed because of proportion issues and a bad understanding of light on form.

    First up is one I just started, 3 hours into it:



    This one is really large, almost a full page, but I think I missed the last class to get her head done 6 hours:



    Finally, the most finished one is also the smallest, about 8 inches wide. 12 hours:



    ~ Stephen

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    AmishCommy's Avatar
    AmishCommy is offline I'm ROKKEN like Dokken!!! Level 11 Gladiator: Essedarii
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    i don't get what you do for the rest of the 11hour 45minute period of the pose.

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    darkwolfb87's Avatar
    darkwolfb87 is offline Stephen Chow Level 6 Gladiator: Provocator
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    Usually it goes back and forth adjusting the modelling and the contours, but because I keep the pencils razor-sharp it lets me control the drawing while I'm doing careful observation. The initial block-in takes a lot longer than 15 minutes though

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    Josef Sy is offline Registered User Level 1 Gladiator: Andabatae
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    DArkwolfb87, with that much time you should focus more on the proportions. There are certain proportional and anatomy problems on the 3 drawings. What I suggest is to keep the drawing broad, simplified as long as possible before going into the details. I can see you got drawn into the details. Remember that if your base (proportions and anatomy) are not correct, no matter how much shading and rendering you do will not fix the errors.
    - Josef

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    Lukias is offline Registered User Level 6 Gladiator: Provocator
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    wow thats some serious time you put in. But man, no joke.. you'd be wanting to achieve that level of rendering within a tenth of the time. Rendering makes for pretty drawings but ultimately its your foundation linework that matters.. lengths, proportions etc. I'd pretty much skip the shade work all together in favor of much quicker sketches and lots of them. Try using charcoal on newsprint and get your head around shading in simplified blocks.
    A for effort though. Keep truck'n.

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