Ok...my first 'sketchbook thread' on here...and hopefully my only one (I don't care how many pages it gets honestly - though if you *the readers* think it's too long, tell me and I'll make a new one).
I'm going to try and update this at least twice a week, but can't promise anything due to time constraints. [Edit: addendum - I will likely be updating this at least every other day *if not daily* from the start of the Vilppu drawings onward - to force myself to practice more]
What I welcome with great eagerness:
Serious and Honest Comments & Critiques
Redlining (please use a color that will stand out from the colors used)
Paint-overs (when I get to color, but please highlight with marks the areas you painted over - sometimes it's hard to notice)
My goals in this sketchbook are to improve my work - in both method and style. This is mainly focusing on a few select aspects of my work:
- Tightening up my use of the fundamentals (I feel I have an understanding of them, and can use them moderately effectively, but I would like to improve them)
- Tightening up my personal style by getting rid of the rough spots, and finding ways to retain my uniqueness while accomplishing more than I currently can.
- Improving my ability to handle the aspects of art I'm still weak in, these will be mainly after I get a little tighter on my fundamentals and more comfortable with posting my work here.
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I know I'm far from perfect, and I would rather not get any asspats (or asshats) in this sketchbook regardless of where they come from. Just keep it straightforward, and focus on the artwork please.
Thank you for reading that...and without further rambling/babbling - I'll post some of my more recent sketches, along with a few comments (people from other forums I frequent, may recognize these):
Image 1 - Caveman
I realize the background is rather minimal, and the legs fade off into nothing. I was mainly focusing on the upper torso with this sketch, and a little bit on hair patterns. I know the stick goes into the hand weird...and if I were to draw it again, I'd try to toss the hand down in a little more of a tilt, and expose more fingers. This sketch was intended to remain a sketch, although corrections are welcome should I ever pursue something similar in the future.
Image 2 - Zombie-1
This zombie took a bit longer than the caveman to sketch, and I realize that the posts on the gate in the background are a little warped to the left, if/when I go to color this piece, I will straighten them up to vertical. The tombstones leaning to the left is intentional - these are to lead the eye towards the main tombstone and the zombie itself (main tombstone is noticeable due to greater detail than other stones). If I finish this piece I will add light detail to most of the scenery, and focus the majority of time and detail work on the zombie and main tombstone. I'm thinking muted blueviolets to bluegreens with some very muted browns to make it seem very subdued. Do you think the main tombstone would look better being vertical rather than tilted? Comments & Critique welcome, this piece may be pursued further.
Image 3 - Zombie-2/Ghoul
This is just the figure by itself, I think I need to thin the arms up a bit and give it more an emaciated(sp?) effect to match the shoulders/back (which are supposed to have the bones sticking out, but not piercing the flesh). On the arm that has the hand curled under (our left, the ghoul's right), I need to redo the hanging 'gore' on his forearm, because it peels off wrong and doesn't look right to me (opinions there are welcome - because I may just be seeing things that are unimportant). This one may or may not be pursued further, waiting on a comment from the project I'm doing the zombie sketches for. Should I make the arms less meaty? or should I beef up the back with muscles? Anything in particular you think I should do with the feet - or leave them fairly non-descript (feet are one of my weakpoints - because I can't just look at mine and draw them due to my feet being horrifically 'flat footed' *I have no arches period*)
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I think I'll open with that for now...just to feel out the reactions. Even if I don't get a reply - I'll post again in a few days. Also - would it be better for those who view my sketchbook if I post them in clumps once a week...or just post them as I sketch them, one at a time (or however many I do that day -sometimes just 1, sometimes 4 or 5 that are 'post-worthy')
Images hosted at Imageshack
[thread image added]
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Alzorath's Sketchbook
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). Although do you have any tips or techniques you'd recommend for indicating the texture on the back of the zombie (I use Painter IX, and don't own a copy of photoshop. I tend to use only the standard brushes, and would rather not have to rely strictly on a 'texture brush' to get a look - I feel it would be more beneficial for me to learn how to do these textures without unique digital tools, to allow an easier transition between digital practice and traditional use).
- because mine aren't good subjects for practice as I said earlier heh). Can you point me to some specific trouble areas you found for the forms in these images?

























Having one of those days where I can't even draw the most basic stuff that I've drawn a hundred times -_-... must keep working through it though I guess... here's the latest 2 vilppu 'related' sketch pages... not sure just how much the fact that I feel like I'm pulling teeth to even get things at the quality of 'low end sketch' drawn today shows through...

). So obliterating lines won't be a major issue, I'm usually quite a bit more careful with physical sketches when it comes to light/darkness of construction lines (laying down 1 line, rather than feeling out a position - because I hate wasting even cheap paper 











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