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Thread: Sketchbook of ultimate horror and d00m.

  1. #631
    Flaskpost's Avatar
    Flaskpost is offline Registered User Level 13 Gladiator: Retiarius
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    kalasfina grejor! MADE måste ha varit schuuuukt nice btw! inte ett dugg avundsjuk.

  2. #632
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    Zeitwolf is offline can't without shortcuts Level 6 Gladiator: Provocator
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    Your Father Time is awesome, I love your linework in character design!

  3. #633
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    monotony is offline Registered User
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    your Chow lead me here again. My favourite father time design of the bunch!
    and I love all your new work. great lines and smooth rendering!
    I'm always looking forward to more!

  4. #634
    Quike Garcia's Avatar
    Quike Garcia is offline Badass Spaniard Level 10 Gladiator: Equites
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    Hi Johannes from Sweden!!

    You're really rocking it This one is gorgeous.

    In this one http://i30.photobucket.com/albums/c3.../Fighter20.jpg the only thing that bugs me is that there are no folds on the sweatshirt and almost none on the trousers, making the jeans look like tights. Some folds would add some texture to the piece and therefore some "realism"

    Great work man!!
    気計 - Quike
    "Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.."

    The Spaniard's Sketchbook... No holds barred

  5. #635
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    knut- is offline Registered User Level 6 Gladiator: Provocator
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    Great cartoon rendering. Their expressions are pro work really (reminds me of Warner's productions like "El Dorado" etc). Father Time really unique wiyh the long beard and the blue body. Keep up!

  6. #636
    Lone Wolf's Avatar
    Lone Wolf is offline Eternal Concept Artist (PL) Level 12 Gladiator: Laqueatores
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    Nice work! I really like the facial expressions.
    2011 Sketchbook

    New Helzon's SB R.I.P. Mike

    "I am obsessed with the process of creation" -Zdzislaw Beksinski

  7. #637
    Yor's Avatar
    Yor is offline The hermit Level 7 Gladiator: Samnite
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    very sweet style man, very animation like! really impressed by the expressions your character have, like they could walk from the page and go have beer or something :p

  8. #638
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    Hazart is offline Registered User Level 5 Gladiator: Myrmillo
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    I really love everything here! Thanks for sharing!

  9. #639
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    Thanks everybody! You guys are great! =D
    And it was great fun meeting you Quike! Thanks for you input. I was truly going for something more stylized, but I agree with you that some more folds would have been great. Those pants sure are tight

    I should probably do some videotutorial or something to give back to the community. I remember watching a video by "Chuck, mate" like 4 years ago. It really helped me get started with digital illustration.

    So, at made, my old classmate, and friend Dennis Chan, currently drawing environments at crytek, gave me the advice to study lighting and mood to help with my expression. It is great advice. Back at university he told me to stop drawing cartoony stuff and focus on realism for a while. Awesome. I love that guy Soo, getting started on using movie still frames as ref. Intend to do many, many more.

    From Bram Stokers Dracula:



    Polygonal lasso tool experiment:


    aaaaand some failbookery:




    I will also be at GDC Europe and Gamescom in Cologne, as a representative of our game development studio. Maybe see some of you there =) We´ll have a booth together with Nordic Game.

    Take Care, thanks for watching
    No pain, no gain.

    Sketchblog
    Sketchbook

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  11. #640
    Sulphur's Avatar
    Sulphur is offline Pedipalpalicious Level 5 Gladiator: Myrmillo
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    Fail? Fail? Damn if my doodles looked that good I'd be bouncing off the walls.
    Really like those movie stills too; the texture and colours are lovely

  12. #641
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    Carnifex is offline workshop maskot Level 17 Gladiator: Spartacus' Dimachaeri
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    i like the lasso experiment,good work on the stillframes too.
    Sketchbook

    Sketchbooks of inspiration:
    Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.

  13. #642
    pixel cheetah's Avatar
    pixel cheetah is offline Registered User Level 6 Gladiator: Provocator
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    Awesome work. Keep it up!

  14. #643
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    Thanks guys! =D

    two more studies today.

    No pain, no gain.

    Sketchblog
    Sketchbook

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    oooh brilliant stuff!!!

  16. #645
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    DenaeW is offline Registered User Level 2 Gladiator: Ordinarii
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    Your sketchbook has suuuuch a nice balance of stylized and realistic pieces to it Very much in love with your style. I will be watching you....ahem. But not like a creeper I swear! D:

  17. #646
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  18. #647
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    jeremygordon89 is offline giving up's way harder than trying Level 9 Gladiator: Hoplomachi
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    Wow O_O Your studies are purttyyy, and that polygonal lasso tool experiment looks like fun, I might have to try that out. Keep up the awesome work : D

  19. #648
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    great work all around.

    is that last one from Minority Report?

  20. #649
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    Thanks guys! You are too kind

    Denaew- Yeah right! I´ll watch my back from now on ;P See you around!
    Midknight523- Yeah It is Good spot! Xookies for you

    My Roleplaying character from my teens. Jonathan Blake, the paladin


    Edit: Also adding my Chow Sketch! =D The theme is Alladin =)
    Last edited by kaktuzlime; August 24th, 2010 at 02:45 PM.
    No pain, no gain.

    Sketchblog
    Sketchbook

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  22. #650
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    Metal Fingers is offline Beer me. Level 12 Gladiator: Laqueatores
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    Really nice stuff man! I'm especially digging those film studies, Cheers.

  23. #651
    Sulphur's Avatar
    Sulphur is offline Pedipalpalicious Level 5 Gladiator: Myrmillo
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    Oh wow, that paladin has such pretty coloured eyes
    Love it!

  24. #652
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    smokenmirrors is offline Ryan Portillo, suckas Level 8 Gladiator: Thracian
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    hey mang, i see your current Chow work, some of that process should be in here. Aladdins lookin clean!

  25. #653
    Brahimpag's Avatar
    Brahimpag is offline draw draw draw ... Level 5 Gladiator: Myrmillo
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    ----- , i have nothing to say

    u r a book of drawing

  26. #654
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    You guys are far too kind to me
    This weeks Chow =) Done!


    CloseUp at 80 % working size:
    No pain, no gain.

    Sketchblog
    Sketchbook

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  28. #655
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    Your sketchbook is breathtaking!! I love your style and the funny characters! Thanks for sharing your great and inspiring work

  29. #656
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  30. #657
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    Samszym is offline Registered User Level 8 Gladiator: Thracian
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    Fantastic stuff! I really like your cartoony style. Thanks for the walk through in the Aladdin CHOW!
    sketchbook blog tumblr

    The key to getting better at anything is to do it a lot.

  31. #658
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    TheDirtSyndicate is offline CAUTION: Lines aren't as confident as mouth! Level 12 Gladiator: Laqueatores
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    fucking bloody hell man. killer work.
    and your progress from page one to now? stunning. keep at it man, you're totally rockin it!

  32. #659
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    damienflux is offline Registered User Level 2 Gladiator: Ordinarii
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    Very cool movie still studies maybe i should get myself to do that too and the Count looks pretty much like the King of hearts with that funk hairdo.

  33. #660
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    Thanks Guys! =D

    I´m going to get a bit wordy now. If you don´t like words, you can scroll down and see some pictures

    My friends girlfriend asked me for some advice on how to become a better illustrator and make it into the games industry. I thought maybe I´d share my thoughts on the subject, since I´ve gotten the question a few times. Here goes!:

    "Hi Ylva!

    First off, I try not to give too much advice, since what I know works for me, and I don´t know which effect it will have upon others. Also I´ve only been in the industry for like 2 years. I implore you to use your own common sense, and be critical of what I say. I hold no truths, only thoughts which have helped me. ”One mans bread, is another mans poison”, or something like that. I´ve been given bad advice many times. So take that which works for you and leave the rest. I think everyone needs to figure stuff out for themselves.

    Of course you can succeed in becoming an artist in the games industry! All it takes is passion, dedication and tons of work! And also the ability to embrace and accept rejection and criticism over and over again, and remain enthusiastic. I´ve had my share of rejections, and I´m absolutely sure there are many more in store for me ”Quit now, give up, you´re never going to make it” is great advice. If you can hear that, and still keep on going, you´ve got the right mentality. If I´m ever offered a teacher position, I´m going to tell all my students to quit and give up.

    And art of course is a very general discipline. Your skills could be applicable in commercials, web-design and moviemaking etc. The competition is tough, of course, but with the right mental attitude and hard work, there´s nothing that can stop you.

    Now, from looking at your art, I can tell that you´re well above average of people your age, I´m sure you´ve had straight A:s in art class. You´ve got good things going on! Now, that being said, in my opinion, you´ve got plenty of things to work on before you´ll be attractive for the entertainment art industry. (don´t worry, you´re still very young, I started taking art seriously at the age of 19) I´ll not critique your artworks individually, but rather try and give you some guides on what I think you could work on in general, and some tips.

    Don´t be overly concerned with making pretty pictures. In drawing new things you´ll find artistical growth faster, but drawing new things will inevitably lead to failures and genreal ugliness. ”If you´re not making mistakes, you´re not working on hard enough problems”

    I personally love it when I´m making mistakes.

    Whatever you draw, it can always be better. As illustrators we can never be good enough. There are always new things to learn. Acepting this fact is a huge freedom for me.

    Study the fundamentals. Knowing how to draw details and anatomy is all good, but it´s not worth anything without the proper tools of description. I can wholeheartedly recommend ”The Drawing Manual” by Glenn V. Vilppu. It´s been the single most important book in regards to my artistical growth. (I´ve even got a signed one at home. My most prized posession).

    The book ”drawn to life” by walt Stanchfield is extraordinary. Real eyeopener. It´s fantastic, you should read it.

    Look at art. A lot. Different sorts of art too.

    ”Can you find fault in this?” is a very good question. I use it daily.

    Have fun! It´s important to keep drawing. Drawing ugly pictures and doing studies can be tedious. Make sure to have fun!

    Check out http://radhowto.blogspot.com/

    Listen to and respect other people. As the guy says in ”Barton Fink” - that´s the problem with you people, you don´t fucking listen”, or something like that

    It´s good to hang around people who share your interest in art. Join a forum where you can share and recieve constructive critisism. Conceptart.org has been a great experience for me.

    I don´t mean to sound too harsh, so you know, keep your chin up, keep on drawing, study and work hard and there´s no stopping you. You´re on the right track, and have got good things going on! Follow your dreams and have fun!

    Take Care!

    Kind Regards/

    Johannes."

    Yeah, art stuff now. Planning on maybe joining this week´s Chow.







    Cya!
    No pain, no gain.

    Sketchblog
    Sketchbook

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