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Thread: 2006-Present

  1. #751
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    Cool, thanks for stopping in/looking/commenting, it's always good to be sharing with others who are have a passion for drawing and painting.

    Another portrait study, this was a warm up before work. I have to really discipline myself cut my time and not overwork things. It is really important to make yourself stop sometimes, to learn to make what time you have really count, and make that brushwork stronger and make your mind pick out the key lighting and color notes that hold things together.

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  3. #752
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    Some imaginary urban environment practice-

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  5. #753
    Adam@Lyme is offline Registered User Level 1 Gladiator: Andabatae
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    Great ear study! I've worked extencivly from a cast of an ear. Very interesting body part.

  6. #754
    Adam@Lyme is offline Registered User Level 1 Gladiator: Andabatae
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    Excellent perspective. I love the use of lighter values in the back ground. It really lightens the load at the top of the picture plane which could otherwise be too weighty.

  7. #755
    Adam@Lyme is offline Registered User Level 1 Gladiator: Andabatae
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    Great use of color in the flesh tones! Love the reflected blues and greens.

  8. #756
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    kopfscheu is offline Registered User Level 1 Gladiator: Andabatae
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    Very impressive sketchbook. I especially like the last portrait because of its breathtaking color choice. And that's, what you call "warm up"... oh my ;-)

  9. #757
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    Istmin52 is online now Registered User Level 6 Gladiator: Provocator
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    All that to say, when I work for myself, as all the stuff on here, unless noted, is personal work, I just sit down and go on gut feeling. That means lots of messing around and trying new things, tossing out shapes, and just going with what feels right-no thumbnails or anything. This helps to make me notice things I would never think of doing if I decided to plan my steps, and (for me) helps hone my instincts.
    I have tried this too and I would say 95% of the time I never finish my work this way because I get stuck and I'm not sure where to go and get discouraged. I feel that for me, thumb-nailing works best even though it's a pain in the ass. I also need reference for things or I'll do some reference studies so I have a better feel for it when I draw it out of my head. I guess I just find it takes me a long time to finish something sometimes. I do find that I have some trouble figuring out how dark a particular shadow should be at times when painting from imagination. Like, do I go this dark or that dark and then I start confusing myself. I start second guessing myself. Do you have this problem too or have you in the past?

  10. #758
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    Adam & kopfscheu: Thanks guys

    Istmin52:

    Absolutely I have struggled with what you describe too. I think being able to pull something through and problem solve on the fly just comes with experience, and building up a library of understanding from observation so you can call on that when you are stuck.
    For me, I get the most stuck when I don't have a vision of what I am making; I have to have a strong sense of what I am going to make when I sit down and draw. Otherwise, I get tripped up and wind up spending time backpedaling to the basics of design if I didn't solve that problem early on.
    I use reference too, though I don't usually do studies to prepare, but just so I have something to look at for ideas about nuances I never would have thought of, like neat wrinkle patterns and such.

    Pretty much every painting I do, reference or not, goes through what could be called the "discouragement phase", where it looks like poo-poo, and I have at least a whisper of a doubt that maybe I should start over. But, that is really the nature of painting most of the time, and it just takes practice to get the toolbox in your mind to know how to navigate those rough spots and effectively and concisely work to correct those errors as they arise. Getting to where you even can possess this ability at all takes a lot of effort, but it does happen if you stick with it.

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  12. #759
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    Lion warrior sketch!

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  13. #760
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    An environment for today-still not the feel I am looking for, but I will study more, re-evaluate my approach and get there...

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  15. #761
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    I started painting this one-

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  17. #762
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    takashmen is offline Make it quick, hit it big... Level 6 Gladiator: Provocator
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    can't wait to see it finished

    the only thing I'd say is to look for sword reff and rethink his length and perspective, also how the character is holding the shield or not holding, at least you can make it floating around his hand without no belts

    amazing amount of good stuff

    keep it up!!

  18. #763
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    NickyBeats is offline Pen and Marker Drainer Level 16 Gladiator: Spartacus' Retiarii
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    wow man, looking amazing man!! i really love how you update this book all the time! love even the loose sketches. that last enviro looks awesome dude!
    MY SKETCHBOOK!
    Some Sketchbooks you should check out! --->
    (expect this list to change alot)
    Mattinian
    RazorB
    Albino-Z
    MatejaPetkovic
    Cold
    Jama

  19. #764
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    @takashmen: Yeah, there are a lot of little tweaks to make, thanks for the tips!

    @NickyBeats: Hey man, thanks for checking in so often. I was kind of bummed with how little I drew last year, and that has helped motivate me to get a lot more practice. Already I feel like it has made a difference, and I have a better idea of what I am going for in the future.
    I like loose sketches too; often the best stuff is captured in simple inspiration, not laborious rendering. The real key is to capture an awesome idea with a lot of energy in a sketch, then to fully realize it with solid rendering.

    More of the same, just another quick forest for fun...

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  21. #765
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    Worked in this a bit more-

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  23. #766
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    Inkthyosaur is offline Registered User Level 2 Gladiator: Ordinarii
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    One thought, add some breath to really sell the cold in that last one.

  24. #767
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    @ Inkthyosaur: Yep, that is exactly what I was thinking too!

    Orc pie server...

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  26. #768
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    Mmm really enjoying the texture work in that last forest piece.

  27. #769
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    @xinranliu: Thanks- It was a learning experience... I way overdid the textures, they are just everywhere with no real purpose :/ Good texture has focus and intentional placement, highlighted by softer areas to support it rather than compete. Anyway, thanks for the support!

    Practicing a different approach, and wanted something simple as a subject... not my usual fare-

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  28. #770
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    Ryonok is offline Inspired Individual Level 2 Gladiator: Ordinarii
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  29. #771
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    Cabbage Caterpillar is offline Registered User Level 4 Gladiator: Meridiani
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    Holy shit you do amazing compositions. I'm just looking through your sketchbook like eating eye-candy. XD Great work!!!

  30. #772
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    Thanks for stopping by guys-

    Here are the latest couple of characters I have, there is a lot more coming...

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  32. #773
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    Mewball is offline momento mori Level 3 Gladiator: Catervarii
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    Damn. Extremely impressed with your progress and loving that Lion Warrior. Really inspirational!!

  33. #774
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    Sweet stuff, very inspiring! It's always interesting to see how an individual improves throughout the years. Keep it up!
    My sketchbook - Please check it out and tell me what you think

  34. #775
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    @Mewball & BjorkT: Thanks, I appreciate it!


    Foxes-

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  35. #776
    palladium is offline Eric Scott Riffe Level 5 Gladiator: Myrmillo
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    Awesome work John T. Great brush stroke economy. One thing that catches my eye is in post 772, the lady character. Where the sword falls into shadow, there is a weird tangent that looks like the shadow follows the edge of her leg. Really Inspiring work here, will have to drop by again soon.
    "You can't do sketches enough. Sketch everything and keep your curiosity fresh.” - John Singer Sargent

    “It is not a daily increase, but a daily decrease. Hack away at the inessentials.” ― Bruce Lee

    "Every one hundred drawings, you WILL get better at drawing. Scientifically speaking." -Med

    Click Hither on Mah Sketchbook

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  37. #777
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    lanotdesign is offline Registered User Level 2 Gladiator: Ordinarii
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    loving the fox (last sketch) especially the second one with the screaming expression, can't wait to see the colored version. are you going to post a finished one?

  38. #778
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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    @palladium: Woah, awesome catch man, I guess I was staring at this for too long. I think I tend to be pretty good about those nasty tangents, but I missed it there. I think I was intending to paint the edge of the robe a little differently around there, but didn't get back to it. Anyway, I went ahead and fixed it

    @lanotdesign: Yeah, I think I will paint in the one with the sword, and the crazy axe swinging guy. Red foxes have really neat, vibrant colors, so these should be fun!

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  39. #779
    palladium is offline Eric Scott Riffe Level 5 Gladiator: Myrmillo
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    That's much better. I have a problem not noticing tangents in my own pieces, guess I stare at them too long as well. Lol
    "You can't do sketches enough. Sketch everything and keep your curiosity fresh.” - John Singer Sargent

    “It is not a daily increase, but a daily decrease. Hack away at the inessentials.” ― Bruce Lee

    "Every one hundred drawings, you WILL get better at drawing. Scientifically speaking." -Med

    Click Hither on Mah Sketchbook

  40. #780
    John T is online now Concept Artist - Game Industry Level 5 Gladiator: Myrmillo
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