My university is reviving this program called "communiversity" where students and faculty alike can apply to teach a class one or two days a week for a couple months about any interests or hobbies they have. Given the fine arts bent of this liberal arts university, I'd love to get out there and give a primer on concept art and possibly illustration. It should be pretty awesome cuz I'll be able to hook up my laptop and tablet to a projector (I saw this in the Prague workshop pics), and I'm thinking I could spend one class a week showing what concept art is, and the other class doing a 1-hour speedpainting to show what's possible entirely in Photoshop (of course it'd be pretty boring if I don't do q&a while painting haha).
Here's what I'm thinking about covering so far:
Course Description: Introduction to Concept Art
Have you ever wondered how designs for the Star Wars universe got created? This course will provide a glimpse into the essential roles of the concept artist in visualizing, designing, and applying their art into films, video games and books. Lectures will be supplemented with Powerpoint presentations and live painting demos.
I. What is concept art?
a) role of concept artists, the industries they work in
b) mental assets: creativity, imagination, effective design
c) example art (i'll need to get permission from the artists)
II. Live demonstration
Given that I'm probably the only one that's gonna be teaching this, what would you guys include in the curriculum to show what concept art is all about? I appreciate your help! Yes this is ambitious but I'm definitely gonna do it!
~ Stephen





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