Typical Course Sequence
First Quarter
FS101 Fundamentals/Observational Drawing
FS102 Fundamentals of Design
FS103 Color Theory
FS104 Computer Applications
HU110 College English *
Second Quarter
FS111 Drawing, Proportion & Perspective
MA1112 Drawing & Anatomy
FS131 Typography - Traditional
FS122 Image Manipulation
HU111 Effective Speaking *
Third Quarter
GA1121 Survey of the Game Industry
MA1122 Character & Object Design
MA1124 Sculpture for Animation
MA1132 Life Drawing & Gesture
MS110 Quantitative Literacy & Reasoning *
Fourth Quarter
GA2201 Game Design and Game Play
MA1131 Conceptual Storytelling
MA1133 2D Animation Principles
MA1134 Principles of 3D Modeling
HU130 Visual Language & Culture *
Fifth Quarter
MA2201 Background Design & Layout
MA2202 Story Boarding for Animation
GA2212 Game Modeling & Animation
MA2204 3D Animation
MS111 College Algebra *
Sixth Quarter
GA2211 Hard Surface & Organic Modeling
EL01 Elective
MA2212 3D Camera Techniques
MA2214 Audio for Animation
FS239 Career Development
Seventh Quarter
GA3311 Material & Lighting
GA3312 Level Design
GA3313 Designing 3D Environments
GA3314 3D Character Rigging
HU357 Ethics *
Eighth Quarter
MA3312 Advanced Lighting & Texture
GA3322 Advanced Level Design
GA3323 3D Scripting
GA3324 Character Modeling
SB112 Psychology *
Ninth Quarter
GA3331 Game Prototyping
GA3332 Interface Design for Games
GA3333 Introduction to Scripting Languages
HU230 Art History *
HU251 Literature *
Tenth Quarter
GA4401 Advanced Game Prototyping
GA4402 Senior Project Planning
GA4403 Intermediate Scripting Languages
GA4424 Advanced Character Rigging
SB110 World Civilization *
Eleventh Quarter
MA3324 Character Animation
EL02 Elective
GA4412 Senior Project 1
SB113 Sociology *
SB250 Humanities *
Twelfth Quarter
EL03 Elective
GA4422 Senior Project 2
FS497 Portfolio II
SB210 US History *
SB111 Anthropology *
FS399 Internship I
FS499 Internship II
Bookmarks