Title says it all. Im going to color it as usual. I did use reference.
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Title says it all. Im going to color it as usual. I did use reference.
![]()
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http://img43.exs.cx/img43/4244/dhs-romulus.gif
To find the time is to lose the momentum.
Very nice can't wait to see it colored.
Very Nice work.
And a diff pose. Ya I get sidetracked.
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Last edited by Romulus; August 8th, 2005 at 03:19 AM.
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http://img43.exs.cx/img43/4244/dhs-romulus.gif
To find the time is to lose the momentum.
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http://img43.exs.cx/img43/4244/dhs-romulus.gif
To find the time is to lose the momentum.
Alright, here as requested, so I'll give you the crits and recommendations as you wanted.
Firstly, I think you have a decend handle on proportion, but there are still definitely things that need to be improved upon. Now, you say you worked from reference, I contend that you might be going upon this the wrong way around if you want to be in concept design as a profession.
Firstly, you need to question what is underneath before you apply what is on outside, such as the armour. For this, I'd definitely recommend learning anatomy, especially from the master teachers Loomis and Hogarth.
My preference is Loomis since I work more from his works.
After you have proportion, you'll learn the bone structure and then the muscle attachment, then the way the skin sits on top and how it reacts to different movement.
After you know anatomy, you'll need to learn drappery in order to understand how different garments and materials fall in various situations.
After you have human form down, you can only then start realistically and functionally applying armour, after you understand the range of movement, which comes from knowing the muscular structure and its limitations.
Intimately knowing the human form is not "essential", but if you want to get to the next level I'd highly recommend it, this field has too many talented people in it to rest on laurels, always push yourself above the pack.
Now, linework on these needs work, but depends on context. if you are not thinking of showing the linework then dont worry, if you're using them as guides its not a problem, but if you do want som line work grunding, you need to improve your stroke, tonal range and value sketching.
The photoshop work also needs help, and I point you towards Don Seegmiller's books Character Design and painting - there is a version for both PS and Painter, so get whichever you need more. I wont go into depth about how do things because I use many different styles and I'm also admittedly limited myself since I am concentrating on foundation at the moment. I'll eventually get around to learning painter and PS to a t - but I do know them reasonably well enugh already.
Hope that helps, m.
Could you point out exactly which parts of the Knight look wrong due to clothing or anatomy. Ive looked at Hogarth books before and read a tad, but I dont really like or use that style. To "exaggerated" Although I know why he does it that way, er did. To show muscle structure better. I dont think my problem lays in anatomy itself as I have improved on that majorly, I think its clothing I need help with =)
And ya the pencil lines are just guidlines atm.
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http://img43.exs.cx/img43/4244/dhs-romulus.gif
To find the time is to lose the momentum.
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