Results 1 to 8 of 8

Thread: A Question about setting perspective points

  1. #1
    mayshing's Avatar
    mayshing is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Aug 2005
    Posts
    256
    Thanks
    4
    Thanked 1 Time in 1 Post

    A Question about setting perspective points

    I am a comic artist, so there is a habit that I would usually draw the characters first then plan out the perspective, I do know that does not always work, so sometimes I reverse my process, and plan the perspective first before landing the character on the page.

    However......

    Sometimes for comic work, doing it the reverse way make the character lose it's weight, and become somewhat alienated from the background, I don't know how to describe it, but I do not like that feel. Because in comic work, character/figure should own alot of weight.

    Another problem i have with perspective is.... sometimes I do not know where to set the horozion line. I know how to set and draw most of the perspective from references, and I do know usually horozion line is at eye level angle, but that's not enough to use for comic drawing, I also need to be able to imagine different angles from the reference pictures itself, or sometimes, no references at all.

    I tend to set it either too high, or too low.... is there any tips about the judgement of setting the horozion line for perspective? Or is it just a thing one need to figure out on their own by practice and common sense?

    I have been wondering. I hope someone here can help.

  2. #2
    Elwell's Avatar
    Elwell is offline Sticks Like Grim Death
    Level 17 Gladiator: Spartacus' Dimachaeri
    Join Date
    May 2003
    Location
    Hudson River valley, NY
    Posts
    16,213
    Thanks
    4,879
    Thanked 16,660 Times in 5,018 Posts
    You need this.


    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron

  3. #3
    JARhead's Avatar
    JARhead is offline Duderino Level 5 Gladiator: Myrmillo
    Join Date
    May 2005
    Location
    USA, Oregon
    Posts
    412
    Thanks
    34
    Thanked 12 Times in 12 Posts
    I believe you can put the horozion line were ever you want to. It really depends if you want the veiwer to see more sky or ground, or both. Theres no set way to put down your horozion line.

    But I may be wrong. The other things, I couldnt help you out with.
    "As you may have noticed, Im not all here my self..."

    Give me some love! JARheads SKETCHBOOK of DOOM!

  4. #4
    jfrancis is offline The God of Hellfire Level 6 Gladiator: Provocator
    Join Date
    Feb 2004
    Location
    Los Angeles
    Posts
    515
    Thanks
    7
    Thanked 53 Times in 31 Posts
    On a flat, infinite plane, a LEVEL camera will always see a horizon dead in the center. No matter how far above the camera rises above that infinite plane, it will ALWAYS see a horizon line dead in the center, because the plane itself is infinite. (there are no infinite planes in the real world, but our planet seems like one for most practical purposes)

    This is a little counter-intuitive, so it bears repeating: on an infinite plane, a LEVEL camera will ALWAYS see a horizon line dead in the center NO MATTER HOW FAR ABOVE the infinite plane it rises.

    The ONLY way to raise or lower the horizon line in a normal, uncropped image is not to raise the camera (Y-translation) but to TILT the camera (camera X-rotation) so that it is no longer LEVEL but instead it looks a bit up or a bit down.

    A high horizon ONLY** happens when a camera is tilted so as to look somewhat downward. Therefore a high horizon always goes hand-in-hand with keystoning verticals that converge toward the bottom of the image and spread toward the top, like you are looking down into the grand canyon.

    A low horizon ONLY** happens when a camera is tilted so as to look somewhat upward. Therefore a low horizon always goes hand-in-hand with keystoning verticals that converge as they rise, like you are looking up at tall buildings.

    **You can take one of the above scenarios and CROP it so as to try and fool someone into thinking it is the other scenario, but that would be a confusing and not particularly illuminating or helpful thing to do -- with one exception...

    ...It is generally considered not only acceptable, but creatively desireable to take a LEVEL CAMERA (horizon dead center, verticals pretty close to vertical) scenario and RECROP it so as to favor sky over earth (or vice versa). This happens all the time because we generally consider a horizon line which cuts a picture in half to be a poor composition.

  5. #5
    the_allejo05's Avatar
    the_allejo05 is offline Registered User Level 7 Gladiator: Samnite
    Join Date
    May 2005
    Location
    marietta, ga
    Posts
    861
    Thanks
    0
    Thanked 32 Times in 23 Posts
    Im no master of perspective but im studying the books constantly now..my recomendation is that when making your art worry about what you want in each panel..compositionallly..as a whole..then go into making it looking accurate using perspective and perfecting your characters....is hard to do one thing and think of the other next...
    and as horizon goes..think of it as your eye level..immerse yourself in the picture plane..think of it where are you in each picture you make..you maybe, looking down, up how far away or how tall your are standing to view those images..where youre eye level is your horizon is no matter what..i recomend you creative perspective for illustrators is hard but it helps you to be more creative in breaking the scientific laws of perspective..also perspective handbook by Joseph d'amelio is of great help.. i have not read perspective for comic book artists..would not know...

  6. #6
    Idiot Apathy's Avatar
    Idiot Apathy is offline Too Stupid to Care®
    Level 16 Gladiator: Spartacus' Retiarii
    Join Date
    Dec 2003
    Location
    Seattle, WA
    Posts
    4,531
    Thanks
    356
    Thanked 656 Times in 222 Posts
    yup, horizon line is better refered to as eye level line in my opinion (and how I learned it!).

  7. #7
    mayshing's Avatar
    mayshing is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Aug 2005
    Posts
    256
    Thanks
    4
    Thanked 1 Time in 1 Post
    Quote Originally Posted by jfrancis
    On a flat, infinite plane, a LEVEL camera will always see a horizon dead in the center. No matter how far above the camera rises above that infinite plane, it will ALWAYS see a horizon line dead in the center, because the plane itself is infinite. (there are no infinite planes in the real world, but our planet seems like one for most practical purposes)

    This is a little counter-intuitive, so it bears repeating: on an infinite plane, a LEVEL camera will ALWAYS see a horizon line dead in the center NO MATTER HOW FAR ABOVE the infinite plane it rises.

    The ONLY way to raise or lower the horizon line in a normal, uncropped image is not to raise the camera (Y-translation) but to TILT the camera (camera X-rotation) so that it is no longer LEVEL but instead it looks a bit up or a bit down.

    A high horizon ONLY** happens when a camera is tilted so as to look somewhat downward. Therefore a high horizon always goes hand-in-hand with keystoning verticals that converge toward the bottom of the image and spread toward the top, like you are looking down into the grand canyon.

    A low horizon ONLY** happens when a camera is tilted so as to look somewhat upward. Therefore a low horizon always goes hand-in-hand with keystoning verticals that converge as they rise, like you are looking up at tall buildings.

    **You can take one of the above scenarios and CROP it so as to try and fool someone into thinking it is the other scenario, but that would be a confusing and not particularly illuminating or helpful thing to do -- with one exception...

    ...It is generally considered not only acceptable, but creatively desireable to take a LEVEL CAMERA (horizon dead center, verticals pretty close to vertical) scenario and RECROP it so as to favor sky over earth (or vice versa). This happens all the time because we generally consider a horizon line which cuts a picture in half to be a poor composition.

    Thanks, that concept helps alot.

  8. #8
    mayshing's Avatar
    mayshing is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Aug 2005
    Posts
    256
    Thanks
    4
    Thanked 1 Time in 1 Post
    Quote Originally Posted by Elwell
    You need this.

    This was referred to me before, now I will buy it. @_@b
    I studied perspectives for a while now, with different online tutorials and books, but they usually teach how to view objects with perspectives, 1, 2, 3, points and sphearical etc, I learned all that, but I had trouble with setting the lines where they should be.

    If it's individual illustration, I am fine, when it comes to comics and stuff, I got confused with it.
    But I am sure I can find this book helpful, and thanks, jfrancis, for the camera tip.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. shapes in perspective / perspective question
    By xinleh in forum FINE ARTS
    Replies: 2
    Last Post: September 3rd, 2008, 05:33 AM
  2. Replies: 3
    Last Post: May 21st, 2008, 08:55 PM
  3. Perspective studies from photo's: Vanishing points
    By Whitevillage in forum FINE ARTS
    Replies: 2
    Last Post: March 28th, 2008, 04:13 PM
  4. Replies: 4
    Last Post: July 24th, 2007, 09:35 AM
  5. Question about setting up a sketchbook page
    By Marcelino T.N. in forum THE ARTIST LOUNGE
    Replies: 2
    Last Post: February 17th, 2005, 12:10 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •