Here's my deal:
I want to work on the art side of the video game industry. Specifically, I'm looking for model/texture jobs. I have no industry experience or art degree. I'm a 27 year old college graduate with a lot of work experience, mainly in web design and production. I've been researching the video game business for a while, and I've learned low-poly 3D modelling/texturing techniques from assorted tutorials and a lot of hard work.
Here are my questions:
1. What is the real entry-level for this type of job? All of the job listings I see ask for industry experience. I understand this...if I was running a company and had to turn out a money-making product, I'd want proven people working on it too. Nevertheless, where do these people start out? Is formal game art education becoming more required? Is it a matter of networking? Should I apply to jobs requiring industry experience once I have a really good portfolio, and then hope that my portfolio knocks them out of their chairs?
2. I've sent several queries to companies that are hiring, offering myself as an unpaid intern. I haven't gotten any response. Is this a bad strategy? To me, it seems like it would be a good deal all around: I get some valuable experience and they get a solid worker with a track record of learning quickly in new environments. But I wonder if developers are spooked by this, or if they just don't want to expend the energy contacting or managing an x-factor intern. Am I just annoying people and lowering my stock?
Here's a link to some of the stuff I've done so far:
http://www.hungryforbrains.com/josh/portfolio_3d.php
...I realize that it's not much, but I am working hard on improving.
Anyway, I apologize for the deluge of typical newbie questions, but I do honestly value the opinions of the people on this forum. Your brutal honesty, advice and job offers (heh) will be much appreciated.




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Breaking into games!!!

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