Although Decay was created and rendered in Cinema4DXL I don't really think of the piece as traditional 3D.
Hey thats pertty cool!! i really like the room witht the decrepid walls and heater and the floor with veg. growth--pretty dark. his shadows a little harsh, but the onre in the corner doesnt bother me--seems liek thats his point of interst so it could be something unknown to the viewer--nicely done--keep it up!!!!-----ty
The image shadows were left dark, harsh, in order to add contrast to the image. Softer shadows would have made the bird cage disappear into the wall paper and the additional darkness helps to frame the skull and the deformation of the characters wrist. I think that the overall image is too dark and I might rework it so that it's a little brighter...this would make the image easier to see on monitors with a higher gamma setting.
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