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Thread: killing.people II : sep25

  1. #91
    killing.people's Avatar
    killing.people is offline Registered User Level 10 Gladiator: Equites
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    killing.who?

    it's really dusty in here. here is some of my things.

    uUUUUuuuuuuhhhHHH!


    3.5.04 - PSspeedpaint - the pig


    3.10.05 - recycled paper sketchbook - waiting for nintendo keynote speech at GDC '05


    3.13.05 - printer paper ball point pen - cirum bird sketch sheet


    3.22.05 - PSspeed paint - happy foresty stuff


    3.23.05 - PSspeed paint - women

    3.23.05 - PSspeed paint - ether


    3.23.05 - meth


    3.23.05 - PSspeed paint - cocaine

    *plop*

  2. #92
    strych9ine's Avatar
    strych9ine is offline Needs more cowbell!!! Level 15 Gladiator: Spartacus' Hoplomachi
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    NICE dude, love the addiction series here. That pig is looking sexy, nice pair of bitch tits on him.

  3. #93
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    http://members.cox.net/kp_sketchbook/sk_1-16-05.jpg

    blew my mind. I really really like this piece and I think if you do more stuff along those lines you will kick even more ass than you already do. but seriously.... that drawing kicks serious ass: composition, subject matter, technique, lighting, pose, characters, mood and especially the "caretaker"s glove are all exceptional.

  4. #94
    killing.people's Avatar
    killing.people is offline Registered User Level 10 Gladiator: Equites
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    this guy kinda looks like gorge.

    "pull my finger!!"

    thanks guys.

  5. #95
    Dan.v.D. is offline very important person! Level 7 Gladiator: Samnite
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    you´re getting better and better and better man.

  6. #96
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    pvpham is offline Registered User Level 4 Gladiator: Meridiani
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    oh man. Your stuff rocks! The dark painting you did on the 20th of Jan is awesome. Also thanks for the pencil shading lesson.
    Phillip. Designer, web developer and artist.
    Check out my website.

  7. #97
    killing.people's Avatar
    killing.people is offline Registered User Level 10 Gladiator: Equites
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    model: "yourface"

    3.25.05

    oh my, these sketchbooks got really busy. i was way back on the second page already. conceptart.org has become tooo big

    Dan.v.D.
    thanks Dan.v.D, that feels good to hear. i've been really down on my shit the last month. it's a hard place to get out of. now that i finished this quarter of school i feel muuuch better; less stressed. it's hard to have fun or learn when you're strssed.

    pvpham
    pvpham, thanks dude. a note on those pencil notes... THEY SUCK! just don't think something you are doing to create badass shit is wrong. a little after i posted those, steak-tron typed that he did some of the "yuck" stuff. but his shit is badass, the yuck looks good in his sketches.
    for everyone, just take anything i say lightly, please! because i truely don't know what the fuck, hehe.

  8. #98
    foster is offline Professional Level 8 Gladiator: Thracian
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    oh my! i need to keep up with what is going on around here. killing, you have made so much progress it is amazing. man, you are doing things i wish i had the chops to do. your sketches for one are really floating my boat. wow, you must feel like you are on a rollercoaster.

    Jon

  9. #99
    killing.people's Avatar
    killing.people is offline Registered User Level 10 Gladiator: Equites
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    3.26.05 "aj samuel", male samus concept - photoshopCS

    foster
    hey jon! i didn't know you were back, i'm just getting back into the ca.o-flow after a while my self. dude thanks so much for taking the time to drop me a line, i'm a huge fan of your work, thanks dude.

    -killing.foster

  10. #100
    le capitan's Avatar
    le capitan is offline rock the casbah! Level 6 Gladiator: Provocator
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    wow, well...um someone had a rough childood
    loving the models. Only thing i see that may need some work would be poses. More action matey! I want to see samus blasting shit damnit!
    ~good work captain!

  11. #101
    skvv is offline Artist Level 6 Gladiator: Provocator
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    killing! you SHOULD be proud, this is really great stuff!!! the models are looking sweet (and dare i say, they're starting to look like kenneth scott's early stuff [ala the protofiend skin for quake II]).

    for a little crit: you may be spreading yourself a little thin, you're pumping out work like crazy and that's very respectable, but i think if you spent more time on smaller details in the model painting, or maybe on one single project it could really blow some shit outta the water. now i could be wrong here in assuming you're not already doing this so disregard if you have some sort of work-bomb that you're gonna drop soon!

    nevertheless, this is inspiring to me especially since i hope to get some modelling done for UT2004 this semester!!!

    and if you want to throw down in a DM or something, pm me for my instant messenger sigs.

  12. #102
    skvv is offline Artist Level 6 Gladiator: Provocator
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    p.s. 2B lead and a Staedtler 925 .5 mechanical pencil is my weapon of choice, your .5 guides are pretty helpful man! you've opened up the versatility of the .5 with those guides for me at least. thanks!

  13. #103
    dadamafia's Avatar
    dadamafia is offline Registered User Level 8 Gladiator: Thracian
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    loving it bro. keep it up
    .......................................
    cool beans to you...my friend.
    .......................................
    sKeTcHbOoK update page3 (scroll to the bottom of page)

  14. #104
    StrangeAlchemist's Avatar
    StrangeAlchemist is offline Registered User Level 4 Gladiator: Meridiani
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    Cool thread dude. I like the overall variety in the way you approach stuff, and the progress is pretty amazing. I'm liking the ballpoint pen sketches of the bird a lot. Any hope of seeing that ugly ass Samus spin-off in 3-D?

  15. #105
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    Tack is offline Registered User Level 2 Gladiator: Ordinarii
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    wow, this stuff is great! i'm definatly going to have to give hatching a try
    your characters and ideas are so crazy, like a breath of crazy fresh air. thanks for sharing, i'm excited to see more

  16. #106
    killing.people's Avatar
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    3.26.05 male samus concept, round 2 - photoshopCS

    Tack, dadamafia
    thanks guys

    StrangeAlchemist hello,
    two other artists had made mention of the desire to model "AJ samuel", they are busy dudes, so i'll post whatever takes place.

    skivvy hi dude,
    strangely i had a very good childhood. execpt for that one time, oh and that other time.. oh shit ya, nevermind. no seriously i'm pretty normal. i don't like real gore, it makes me ill a bit. it's too real for my taste.
    kenneth scott makes my pee-pee sweat. i don't have much extra time to dm it up unfortunately. i enjoy being in the same room with the people i game with. it's a more enjoyable experience, don't you think?

    -kp

  17. #107
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    Shezz!

    I just took the time looking throu your sketchbook, and I must say, it was worth it Great stuff, that mechpencil "tutorial" was very helpful.

    Hugs!

  18. #108
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    Love this one! Awesome!
    Please visit


  19. #109
    Badger's Avatar
    Badger is offline Suffering from Repetitive Strange Injury Level 10 Gladiator: Equites
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    amazing stuff! I've seen some of those head over at Polycount.
    This is my favourite one more dark paintings! those green shadows are killer!
    look forward to more. Oh and who inspired your painting style?
    -Badger-

  20. #110
    Undertow's Avatar
    Undertow is offline Pencil Pusher Level 11 Gladiator: Essedarii
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    wow, the subject is great in this sketch. You've illustrated a hell of a story here. Are you going to finish it? I love the work you have in your sketch book, this is some really sweet stuff. It makes me feel very, very small. So are those AJ Samuel pieces not your work, I'm kind of confused as to what they are all about? Pardon my ignorance, I'm new to your work.
    -Mike

  21. #111
    Prometheus|ANJ's Avatar
    Prometheus|ANJ is offline Dalett Emperor Level 13 Gladiator: Retiarius
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    That's some nice stuff you got there.

    For the textures, maybe some more sharp edges and crisp details? I dunno. Have you unpacked the Q3 pk3 and looked at all the player textures? They're quite amazing.

    A good texture trick I learned while looking at those is: (I reversed engineered this, don't know if they did it this way):

    - 1a Take a photo of grainy stuff, like ashes if you got a fireplace, ashes are good noise, and already grey.

    - 2a Put the clonebrush on 'soft light' and clone on some dirt onto the texture where it fits.

    --- another variant ---

    - 1b Paint with splotchy light-grey and dark-grey brushes on a 50% grey. Make the canvas pretty big and try to get some variation in the splotshes, small, big, noisy, jagged, high contrast, low contrast etc.

    Duplicate that layer. Bring up color balance and add colds into the darks and warms into the brights. On the other layer, emboss so you get a bumpy surface. Softlight that layer onto the other one. Now you should have a bumpy texture with colds in the valleys and warms in the hills. You can then set a brush to color and add some color hues here and there.

    - 2b After having scaled down my texture and sharpened plus fade 30-70% (dun want it too sharp) I create a new layer which I put into soft light. Then I also scale down the bumpy texture so the detail fits the scale. I sharpen it a bit too. Then I clonebrush the bumps into the empty layer.

    The advantage here is that if I want to redraw the texture without the bumps I still got the bump work saved in a layer, so the updated texture can go under it.

    Here's mine at 50%size + sharpen 50%fade, not the best variation, maybe we could trade if you make one? I'm getting bored of mine.
    http://web.telia.com/~u48508900/softlight.jpg

    If the texture is small you can clean it up with the pen manually. Add some pixel perfection and straight edges where needed.

    You have to be really subtle with the bumpy texture, so keeping it in another layer is good if you want to remove some.
    http://web.telia.com/~u48508900/skinhelme2s.jpg
    Last edited by Prometheus|ANJ; March 28th, 2005 at 09:00 PM.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

  22. #112
    Eyal's Avatar
    Eyal is offline Registered User Level 5 Gladiator: Myrmillo
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    nice one prom!

    ye those q3 textures.. kenneth scott is da man. what else is new under the sun..
    what makes those texture look so great is that the detail overlay is not just differences in values, but also in color. in fact, values wise, its flatter than yours, and i would suggest sticking to flatter type of detail textures since it never crosses with what u r creating (value wise). with detail texture that are more color based, you can always go in and easily bump out the areas you want, basically adding rendering to the flat color details.

    here's a trick from me:
    take almost any "cool" marble stone texture you found online and invert the image. you also get a sweet low relief texture detail, like what you demonstrated, but that relies more on subtle color differences rather than values
    Honest love makes one's soul a reflection of the partner's mood.

    No sleep - More draw!

  23. #113
    Prometheus|ANJ's Avatar
    Prometheus|ANJ is offline Dalett Emperor Level 13 Gladiator: Retiarius
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    Yeah, the nice thing with layer's though is that you can go back and remove stuff if you later discover that the noise is making things unreadable. It's nice to really punch in some harder bumps on some deserving spots though. Makes things characteristic. Not good for cloned troops / grunts however, just for characters.

    Just adding that marble hue like you suggested (or any abstract image) can give you a lot of ideas too! Many textures out there suffers badly from being colorized and mono (no hues).
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

  24. #114
    caglisto's Avatar
    caglisto is offline Registered User Level 1 Gladiator: Andabatae
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    Cow

    you totaly crazy !!!! i like it ,,,
    great work

    CAGLISTO
    Renato Francisco da Silva

  25. #115
    Lono's Avatar
    Lono is offline I'd suck that! Level 8 Gladiator: Thracian
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    Man! you are getting freakishly good. that sketch of the old man is brilliant.. man. i wish i had drawn that.

    -Lono

  26. #116
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    Great great stuff you're posting here. On that last AJ Samuel drawing though, I think that the perspective on the chest plate is slightly off, as the crotch protector is point in one way, while the chest plate is sticking out in a compeletely other way, and his shoulders aren't following the exact same perspective as the chest either.

    Maybe its just me though, great stuff anyways.

  27. #117
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    really amazing work here! keep it up
    Why did kamikaze pilots wear helmets?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  28. #118
    killing.people's Avatar
    killing.people is offline Registered User Level 10 Gladiator: Equites
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    4.1.05 centibaby WIP1 - 3dsmax7


    4.1.05 centibaby WIP2 - 3dsmax7


    -=Mythix=- & caglisto
    hi!
    thanks for the encouragement, guys

    incognito, hi
    you're right on the perspective issues, thanks for your comments

    Lono, hey!
    thanks man, i love your stuff we both know, if you had, it would have been way cooler - i wont tell anyone if you wont.

    Prometheus|ANJ hi dude,
    thanks for all the input! i haven't looked at the quake3 textures, i'll take a look at them, that is a great idea. i wanted to disclaim that i raped those texture packages hehe, i got what i wanted out of them and threw their remains to the dogs; like eating all but the crust on a piece of pizza, i painted all the fun parts without the intent of finishing them. i never finish anything! i digress.

    1x: i had not thought to use the clone brush with a blend mode, ahh verry nice!
    your systematic approach to art is very fun, it is different than most artists making you a very rare breed of artist, imo. i don't stop to think, i may think out my next possible routes during repetitive tasks, but i don't like to stop unless i am really not confident producing an effect.. anyway

    2x: i opened the old psd file for the texture map you had used for an example and say i was planning to overlay (multiply) a simple rustic metal texture for noise, something like this.
    i would've wanted to add a layer to polish but anyway, i like how much controlled your approach is with this technique, it would most definately achieve a more delibrate detail.

    prom, if i am understanding correctly: you are using this relief texture (softlight.jpg) as a clone pallet of sorts?
    and so thanks, i appreciate the tips and ideas very much!

    Eyal, hi
    glad to have read over that tid-bit you shared, i'll check that out when i've a marble texture opened.

    Undertow, hi
    ya mike, the AJ concepts were mine, it was for a little challenge where we were to swap the gender of a video game character. thanks for the comments ,dude.

    Badger hello again,
    thanks for the kind words, i was having fun skribbling that piece out.
    so many have inspired my painting style. i painted very agressively in art classes. i had some really amazing art teachers in jr. high (mr. tantello) and highschool (mrs. legget and others). i watched bob ross painting shows when i was younger when i stayed at my grandparents as a child, i liked van gogh and other textural paintings. art college has been opening my eyes and closing my mouth. the more clearly i can see the artistic talent that is in the world. i was once the best artist in the world, hehe. it was nice i guess, but i've learned to see differently.
    every living experience and piece of artwork i have been moved by has affected my art in some way.
    i haven't received much artistic mentorship after developing fundemental instruction, so all i learn technique-wise is from personal experiementation and observation.

    TjiggoTjurring & Pencilator, hey thanks for the love!

    i leave you a cool quote from GDC '05 that made me smile:
    "Video games are not important. If video games were to disappear, the world would never miss us."
    -Keita Takahashi, creator of Katamari Damacy

  29. #119
    IanE's Avatar
    IanE is offline So then he turns to me and says, "You ever wonder why there isn't more blue food?" Level 12 Gladiator: Laqueatores
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    You are ridiculously talented... please keep posting! Great work.

    Ian
    Only the heart intrinsically noble can succeed...
    Check out My Sketchbook: Leave critiques, encouragement, and good jokes within.

    www.enmls.com

  30. #120
    killing.people's Avatar
    killing.people is offline Registered User Level 10 Gladiator: Equites
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    4.2.05 black - photoshopcs

    IanE, hei ok, thanks dude

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