I must say that they both turned out very well, but I hope you understand my decision. Next time there is a topic where this sort of thing may occur again, I will be sure to make it clear to everyone not to do paintovers before it's too late.
Just remember, you both produced very nice pieces to show off in your portfolios and that's all anyone can really ask for in their own work. If you have any concerns, please let me know.
greyskill and Sean McClain, i tried to fix these issues. I don't know if it's better but i tried.
I will fix some minor things but i think i'm almost done
Baller work y'all. I might be able to put some more work in mine today but I have other things to do as well..
Daylights Savings has occurred today, so you lost an hour. I will keep submissions open unti 11pm GMT for this week's poll.
Those of you who have NOT followed the guidelines and already submitted a final (Vaejoun, Atreides, GammaGrey,taffyjones, Thujon, IDP, Tsujni), you have time to fix this.His armour and battle axe must show his tribes markings
This is a small detail that should not be overlooked.
1.) Human anatomy. There are several spots that stick out reflecting your knowledge of human anatomy. Use reference
2.) Along with anatomy, one of the more sore spots is the face/head.
3.) Carefully follow the guidelines.
4.) The horse, well, it's chest is not there for one. So again, use reference.
But it was fun! Can't wait for next ChOW! Good luck with your eligible entries, everyone!
To properly understand it please tell me exactly without mercy what do you mean by "sore spot like the face" ?? What strikes you mostly when you look at it....
Thanks for all!!!
I attached the anatomical sketch... I thought this was quite ok.... I really have to improve on anatomy!!! THX!
Last edited by Thujon; March 10th, 2013 at 03:46 PM.
Current WIP, slowly wrapping it up. Got a few hours left to implement some sort of headwear and the axe, I hope I get it done in time. Awesome round everyone
My sketchbook: http://www.conceptart.org/forums/sho...d.php?t=157315
hi, just doing a very quick last minute entry. I want to get more adept at churning out some quick little concepts with good value range. i didnt want to do it tooo by the book so i did a super-muscly body type.
not finished but what the heck. crits welcome. im trying to become better at just doing the damn thing and getting nice sketches down with good value range. so for what its worth-heres my centaur-he works out
Cassandre: I would recommend joining in earlier to get a fully fleshed out work. AND what better day to do that than today! In 4 hours I will be posting the new topic
Here is where I am with mine. I pretty much sketched this about 4 times before I was happy with the sketch. The rendering, however, I started getting sloppy with it...meh... I'll clean it up as I go. Gotta fix his arm, I changed the levels and the small dark areas became super dark which just changed the muscles all weird
Last edited by Havok Reed; March 10th, 2013 at 02:36 PM.
Now, to answer your question, I can't go into much further detail because it's an overall lack of knowledge. Based on your red line, you need to do some studying up on form, structure, proportions, location, and functionality. What helped me the most was the requirement, from my life drawing class, to draw the human body with muscles and labeling them, knowing their names, and what they do.
Right now, the torso seems too elongated. The muscles on the arms kind of just...flow into a solid object, resulting in a flat look.
Positioning, the pectorals in your sketch look too far up, and shoulders bulging out too much. He also lacks a neck and trapezius which may be the reason why those other things look off. The arm muscles will look different depending on the positioning and flexing of the arms, but since you did not define them, they are flat.
The abdominal area is flat, undefined so it looks like a plain cylinder.
You need to know the underlying structure and be able to mold the form into that.
Now, the head is one of those things that will take a long time to be good at. I still struggle with mine sometimes. There are so many rules to making the head that I couldn't possible go over them all right here. I can only suggest that you pick up Andrew Loomis' procedure to drawing the head. You need to understand the underlying structure and how it all flows together. Again, I'm no god at drawing heads, but I have done it a ton, more than I could count, and still practice all the time.
I think you are trying to exaggerate without knowing the actual sizes of everything.
The horse part you painted doesn't have a chest.
I hope this helps you out.
Sean McClain - Thanks, I hope he looks more of a warlord now.
Won't finish on time, but it was fun nonetheless.
Last edited by Rustveld; March 10th, 2013 at 06:56 PM. Reason: added studies
such amazing work from everyone, im somewhat glad im not in the poll^^
Eventhough i couldnt make it in time for the deadline i still found the time today to finish the pose and slap some ink on it, i guess this is as finished as my dranok will ever be.
I know I really need to tackle more color if I want to get any good at it, but I just have so much fun doing straight up line-work and color is always a chore.
hi friends, just wanted to show my version which i made for training. I knew i wont have time to finish this one so i just started.
anyway, just want to post.
In my mind theme is a little bit pagan, (and reminding me about Korpiklaani band's music (i don't know why)).
Also i spotted that every time creature is somelike mythical, or legendary, I try not to show his face, because face will show his nature, temper and for me mythical characters have lack of this feature.
There are currently 1 users browsing this thread. (0 members and 1 guests)