.
[ You'll have to begin with an interesting, but manageable, creature silhouette. ]
[ Avoid detail, unless it's dots indicating eye placement or something, and only worry about the communication of the broader forms -- that'll be complexity enough. ]
[ Key to your efforts will be looking at a bit of reference of actual animal walk cycles. Take a minute to find something in a web search, nab it, study it whilst enjoying your beverage of choice, and stumble in. ]
[ Once you know the basic look of your creature, you might wanna create a super simplified version of it. ]
[ Represent the major masses of your animal with basic shapes, and then the legs, arms, horns ...whatever... with lines. ]
[ Roughly establishing placement from frame-to-frame in this way should greatly accelerate your ability to visualize the creature in various states of motion. ]
[ Here's a nice tut I found that might help you: Four-Legged Walk-cycle Guide. ]
[ Also: Some Google images. ]
[ Obviously the end result will essentially be animation stills, so you might even consider turning it into a small animated gif... ]
[]
Creature • MIN.NINE PROFILE PICS REVEALING WALK OR RUN CYCLE OF ALIEN BEAST






]
(April 16th
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