Hi, my name is Bryan Fogaça Rosado, I'm a visual arts student, but I'll switch to industrial design next year, cause I think will help me more in perspective and hard surfaces in which I lack both training and technical knowledge.
My main goal is to become an illustrator / concept artist in game and film industry. I play Magic the Gathering, so for me is a big influence on my style and theme. Also, in the last two years (I think) I have been watching Feng Zhu's videos on YouTube, and I have no words to describe how useful they are, and how improved my skills and vision of the profession.
My strength, I think, is the human body and faces, because is what I have studied and drawn more over the years.
I really need tips to improve my portfolio to achieve the professional look required by the industry to become a freelancer (which I already am, but never got a job :/)
Any tips and constructive criticism are welcome, thanks in advance.
Bryan
My portfolio is composed so far by:
Characters - 1/5
Creatures - 2/5
Environments/Sets - 2/5
Props (Vehicles, Weapons…) - 0/5
Color Comps. (Moods, day light/night time) - 1/5
Production Paints - 0/5
Projects (Sets) - 0/5
And other things I'm keeping here for now
(Fan art)
(Matte paint)
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but you are not so far as it could seem, but you really have to choose if you want to do concept art or illustration because they are 2 very different things that uses the same language (which is the ability to draw and paint, so yeah study the language for now).

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