Sorry for the bad english guys,let me explain my cituation,recentily i started working in a indie game,with a team of 4 guys,i'm the only artist and responsable for the illustrations/character portaits but also all the 3d modeling,texturing,rigging,animation,special effects and the menus,and i'm also helping with level design and writing,so i cant expend more than 20 minutes in a single piece,i'm know there's no miracles but i want to know how to express the core of a ideia in a simple way,removing all the superfluous details without disfiguring the piece,how to focus in what is really important to tell a idea.




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