@Dunnstar sweet, I really like to play l4d1&2 over here too! it'd be cool to play a game together, all those extra maps and mods are pretty awesome too !
Just curious about all of your experiences with 3D modelling as well as anything to do with 3D-CG. I personally had experience through modding games and such. I started off making levels in the hammer editor for valve games, mostly BSP geometry which was quite limiting. I then fumbled around with maya imported few tiny things here and there to try and reduce the limit of shapes and objects I could use in hammer editor. Later I discovered UDK and looking at all those videos and demos of the engine made me drool over all the possibilities of ways I could play with it . I managed to model in a Khanjar(Bedouin dagger) and imported it into udk. I managed to make the character hold the knife but I had a tough time trying to get the animation to trigger in the code(so annoying with all the debugging and what not), I then fumbled about and tried to model my school in UDK for teh lulz. Afterwards I sort of got bored and eventually data started to get misplaced here and there so I just stopped experimenting with it and what not. I plan on picking it up again over the summer since I've improved my drawing skills to the point where I can use it as a tool to plan out everything(since I usually wasted tons of time on small things because I never had a plan) although my list of "Things to do in the summer" is really piling up.
I have almost no experience with 3D modeling. I watched a few videos about Maya and I was blown away with its awesomeness. Then I looked it up and my wallet exploded. ._.
Also, I'm fairly sure I want to go into character design for animation and end up working for a big name company (dreaaaaams ;u; )and designing concepts for the main characters. I love the link someone gave of the character sheets of popular animated characters. So cool. owo
@Paperpencil Well hello, I did actually miss your post. prob got filtered by the shitty spam system. Welcome, very good submission. congrats on seneca, still looking to hear from them, myself.
@Kamil Cool, we should set that up. I'll think about setting up my steam this week actually and message you when its ready. I've been through some of the custom maps, amazing. Played like a zelda custom map, a mario one, suicide blitz. Really quite fun, especially if you have 4 people. Anyone else play l4d2? We could get a sheridan hopefuls game going - as maybe a distraction? lol
I actually have zero experience with 3d modelling and the likes.
@kawai I'd love to give Shinkai a shot, you have any movies of his I should start with? like a good representation of his writing/style?
@Dunnstar sure thing, I also need to remind myself to download the game because I technically deleted most everything to end my distraction xD, just curious if you have played TF2 or Garry's mod as well?
lololol I see people entering and leaving the room , is something difficult to setup or something? Anyway, I was just wondering if you guys generally attempt to "grind" foundations a lot or do you just casually sketch?
Thanks xKotu! I was originally going to use the 60s gal for my character design but my animator friend advised me to go with a full animation style character instead since it shows more of my skill. But I couldn't part with the my 60s gal so she got put into my personal work instead. Hopefully having both demonstrates my range as an artist.
@paperpencil I think it did. I really like how you added an artwork in the title page of your portfolio too. xD Although, I did notice you added shading for your hand drawings and you should be careful to always follow the requirements because they asked for no shading specifically. Shouldn't impact you too much, but just a little side note. :3
Well, even though you are suppose to be following instructions carefully, adding in shading simply just makes it harder to evaluate. As long as it shows the foundations have been competently done you would not have trouble getting a four. I believe I saw rendered hand drawings still recieving a four.
Oh, I thought that was just about the household objects since that note was only under "Layout". That applied to everything?
Btw, guys! I handed in my portfolio today I am number 416
sorry about WONKY flipped pictures! lmao
here is my pfolio
also, I just want to specialize in technical animation, that's like my main priority!
Last edited by Mieket; February 28th, 2013 at 01:45 PM.
I hear not a lot of people get in straight out of highschool, which kinda worries me because I'm in grade 12 and applying. Also, everyone's portfolios look really good which reminds me of how high the competition really is. Ahh I'm going to be anxiety-riddled until next month when results come in.
Hi to all! So I've been cheking with you guys every day since the beginning of the thread but never got around to join in. You were (and still are c a source of inspiration for me, so thank you and sorry for not joining earlier
Anyways here's my portfolio http://drfrickel.tumblr.com/tagged/animation-portfolio It's kinda rushed. A lot. But oh well.
@Mieket love that fashion stuff. Also Niheelism lol
@Dunnstar I haven't seen a lot of Shinkai's work but a friend once showed me this short http://www.youtube.com/watch?v=jc2xSY0iBiY and I was stunned at how detailed the apartment was
Aspire to inspire is a great goal to have, and i know Animation in sheridan will be a perfect fit for that, since everyone has such motivation and comradery, that im sure we will all inspire each other!
I think we all are better off after this portfolio experience. It was definitely a learning experience for me, since my character I created was the first 2d character I've ever made. Ive always had an undying love for the fine arts, but in recent years I've had more fascination with 2d art, so this is my first experience with it, and I loved it.
Last edited by CrimsonRook51; February 28th, 2013 at 02:56 PM.
Good job on your portfolio, Hollman! It looks really solid! Especially your layouts.
And thanks CrimsonRook51! You're totally right. Rejection is never bad as long as you learn and grow from it. I just saw your portfolio. Looks great! I love your aviator guy.
Oh, and the storyboard is hilarious! I did not see that coming! Really shows your creativity in story.
wow your layout is awesome hollman! Thanks for the comments! I'm glad my fondness of fashion showed through haha.
Here's a lil animation I just did today depicting how i walked walking out of that dang school after portfolio review... with a sword instead of my portfolio!
(I'm a guy btw haha)
Ahhh you're all posting while I'm asleep! Now I have to catch up!
On 3D -I've done small bits of 3D modeling. Mainly just this pistol I made for TF2: http://25.media.tumblr.com/tumblr_m7...7dlwo1_500.png
It was fun, but I couldn't get a lower poly version for submission because my mesh was the messiest shit ever.
On Miyazaki - Although there is little out about it, The Wind Is Rising really piques my interest. Same with From Up on Poppy Hill. I love the action of Castle in the Sky, but these slower paced titles seem really refreshing.
On Steam - I have TF2 and LFD2, though I suck at both. Really only played LFD2 twice. Sheridan hopefuls game (and best case scenario, Sheridan first year group!) sounds like fun.
@Everyone who just posted their portfolio - They are all looking fantastic! Let's all take a collective exhale.
Id be down for L4D2, ive played L4D1&2 for hundreds of hours with my buddies but over xboxlive. But on steam would be cool too!
what program did u use to make that animation
There are currently 1 users browsing this thread. (0 members and 1 guests)