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Thread: Great Wall

  1. #1
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    Great Wall

    I draw the large and epic wall (or something like Citadel/Fortress).

    1 day.
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    This is looking great so far, I really like the colors.

    I think you need more time to polish this up. I would focus on the perspective.

    With the jagged road leading into the building, I didn't see that right away. Perhaps you can tweak the composition to lead the eye there with directional lines from the rocks around it, since it feels that it should be where the center of attention. Maybe add a person or two to convey scale better.

    I would also suggest adding some curves in a few places, everything is really sharp and angular. Curves would be a nice counterpoint.


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  4. #3
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    hikix
    Thank you for your comment.
    Remade the stairs

    Maybe add a person or two to convey scale better.
    Yes, yes, I thought about it too.

    2 day.
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  5. #4
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    Ok.
    I thought. And remade composition. Even in two versions.
    1. With the army at the foot of the wall
    2. With the lonely dark silhouette ( it's unoriginal and secondary solution, i know)
    How is better? Or go back to the old version?
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  6. #5
    Artfix's Avatar
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    I like the original version a lot. The perspective and composition are a lot more interesting and more creative. Its like the next step in thumbnail evolution. Why didn't you do thumbs because you could have avoided this indecision you're having now lol.

    And about the lonely dark figure--I always like those images. I think its relateable. We can relate to a single figure because it becomes a character. An army is not a character, and you can't relate to it. That's my theory on it.

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  8. #6
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    Artfix
    Thx a lot.
    Anyway I continue to work with the new version.
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    Thats much better with the figure breaking the horizon line like that. But why don't you like your original idea?

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  11. #8
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    Kya Hill is offline Registered User Level 5 Gladiator: Myrmillo
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    New version is better, but I also liked your original sketch as well.

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  13. #9
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    Artimatum is offline Lurking and learning Level 5 Gladiator: Myrmillo
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    New one rules,old one felt like the guy on a horse was a misplaced monument
    Formerly Ultimatum.

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    Grunler is offline Registered User Level 4 Gladiator: Meridiani
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    Have to say my favorite version was at post#3. I might even go more vertical, to show the bottom of the canyon space, and the activity of the soldiers and residents of the gate. I think the design of the gate lends itself to more a bustling composition, rather than what you have with your latest version, which is more desolate.

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  17. #11
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    I think the figures walking towards the wall may need to be scaled down. Right now it looks to me like the wall is way closer that I think you meant it to be because of the smallest visible figure still being rather tall. Possibly throw something into the background for scale?
    Amateur Artist. Professional Asshole.

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    Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.

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  19. #12
    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    I think you are headed in the right direction with this painting. One thing i would take a look at though is that you have a silhouette of a building that looks like it is a middle eastern mosque in the background. You have traditional looking castle forms on the right. Then this big wall structure in the middle. It seams like to many different buildings from different regions in the same place. I would try to merge some of them together a little more to make it more coherent.

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  21. #13
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    Thank you all. Progress as is.
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  22. #14
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    Not final yet. I'll be back to work in few days.
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  23. #15
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    It's finally done.
    Thx to all.
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  24. #16
    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Looking Pretty good man great progress in this piece. You might have overworked it a tad with the dusty effect though.

  25. #17
    freiheit is offline Registered User Level 6 Gladiator: Provocator
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    I'd finish the first version to, it had a stronger composition then your others.You should also try to alternate between saturated and non saturated area (right now, it's pretty blasted all over).

  26. #18
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    I personally feel like the size discrepancy between the foreground image looks a little weird. I understand that the walls are meant to be large, but if you imagined the guy in the foreground on those walls (based on the current perspective) I think that the walls are rather comically large. I did a quick paintover that I feel makes things a little more realistic, feel free to use or ignore at your own leisure.


  27. #19
    haryarti is offline Registered User Level 1 Gladiator: Andabatae
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    ryansumo
    Thank you.
    Yes, I wanted to show the wall as high as possible. But apparently i have problems not only with the perspective but with the details. But not sure that I'll fix my drawing.

    freiheit
    I'd finish the first version to
    Mb)
    You should also try to alternate between saturated and non saturated area (right now, it's pretty blasted all over)
    Uh. Do not quite understand on what basis should "alternate between saturated and non saturated area"? =)

    tjmsaint

    Thx!

  28. #20
    freiheit is offline Registered User Level 6 Gladiator: Provocator
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    Your shadows are saturated, your lights to, your points of interest and those area which aren't important; It creates a lot of distractions for the eye. (Am I making more sense?)

  29. #21
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    was better before mirror

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