
Originally Posted by
Alternative
Studying anatomy is really fun and its great to see another person getting into to it. I am no anatomy or drawing expert, but I've gone through a few anatomy and figure drawing courses in school and I've picked up a few things.
First, learn why you want to study anatomy. Is it to improve your art or for another, more personal and/or medical reason. My anatomy teacher in art school made that distinction clearly. Anatomy, for artists, is a tool to aid and give strength to your drawings. However, it should not be studied alone, but rather as a supplement to your figure drawings (try to do them from life, if possible. If you live in the US, there are tons and tons of places that offer drop in sessions with models. Meetup.com is a great place to find some.)
When you are learning musculature there are 3 general things you should keep in mind. The first is where the muscle originates and were it inserts. With that, you can tell what its function is. The function is really important for giving action to your work. try to notice what muscle groups are used for jumping, for climbing, for running, for punching...etc. The last thing, which is extremely important for drawing, is the form of the muscle. How thick is it, what is its shape and size, how would it look as a 3D model. Once you start doing that, you will be able to invent muscles from imagination and start to notice them more in the models.
I would stay away at first from medical sources of anatomy, and look for references on artistic anatomy. Michael Hampton in "Figure Drawing: Design and Invention" does a wonderful job in turning complex muscles into simple forms. Loomis is also a good source and its probably one of the most recommended books in these forums.
good luck! =D
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