Hey fellow Conceptartists, drawers, painters and fellow artfans!
I've been drawing analogue for many years (took a several year break from it, studying biology, women and beer)
but I have returned to my old passion lately and I've decided I want to be a conceptartist and illustrator!
Now, a friend of mine works at a small webgame company and they need a conceptartist - an ideal start for my professional career I would say!
However, they want a digital portfolio - not just a .pdf, but a portfolio containing actual digital works. Is easier for their 3D artist, they say.
Ok, fine. So I've got 5 days to build a portfolio of my digital works.
Problem being: I have next to none.
I decided to open sketches I've made recently and see if I can work them up to a satisfactory digital level.
Please rip them apart, tear them to shreds!
I need to learn quickly how to improve these.
If you like 'em, fine, thanks! But I know there are flaws, especially light/dark stuff but also anatomical sloppiness.
Oh and I will make characters this weekend, to add to the creatures.
NB: these are still WIPs. I hope you can see where I'm going with these.
I can take whatever you dish out, I hope to learn from it as much as I can.
Please, be constructive however.Cheers.




Cheers.
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True. I did choose a lightsource for the spiderwoman though. 








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