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Thread: Beast warrior

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    tigas-langaw is offline Registered User Level 1 Gladiator: Andabatae
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    Beast warrior

    Hello everyone, i'm new here, this is An artjam i did with friends, been practicing digital painting this year. Advice are appreciated


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    Nice image! I like the textures and colors. The bottom edge of the axe gets a bit lost against the background. Also, even though he's a character, it's a sorta boring composition with him static in the center. There's a lot of empty space on all sides. Just food for thought.
    Please Sir, I'd like some more.

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    Alice Herring's Avatar
    Alice Herring is offline Registered User Level 6 Gladiator: Provocator
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    It's very hard to read the forms - what's coming forward? what's receding? The muzzle, armor - a lot of the image is very flat.

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    tigas-langaw is offline Registered User Level 1 Gladiator: Andabatae
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    thanks, man

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    Charlie D is offline Registered User Level 5 Gladiator: Myrmillo
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    Hi tigas

    I'm liking this concept , but for the large hump, the arrows in it and the axe.

    I'm thinking move the head up so the hump is not as dominant or reduce the hump, get rid of the arrows. Reduce the axe size a little and rotate the blade (leading edge) towards the viewer and give it a more 3d feel.
    Last edited by Charlie D; October 31st, 2011 at 01:41 AM.
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    Nezumi Works's Avatar
    Nezumi Works is offline Running Up That Hill Level 13 Gladiator: Retiarius
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    He seems to be taking a surprisingly wide stance given his build. I suspect his closer foot/leg is a bit too far forward.
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    Kellye is offline Treading water in the ocean of badassery. Level 2 Gladiator: Ordinarii
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    Are those old wounds with the arrows, or fresh? If fresh, maybe some blood?

    Other than that, my crits are the same as those already given. The only thing that really jumped out at me was the ax fading into the background though. Cool concept though, I really dig it.

    Oh yeah, are his horns supposed to be arcing in two different directions? Just a thought. What are you using for ref?

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