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Thread: stuffs!

  1. #31
    kidult's Avatar
    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
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    You got some great ideas and drawing. Would suggest somes studies to up your rendering ability

  2. #32
    Flaskpost's Avatar
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    thanks man! you´re dead on. i need to learn how to describe different materials etc.

    here is the sniper team, finished! glad to be done with this sucker.
    critique and comments would be awesome. worked long and hard on this one.

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  4. #33
    p sage's Avatar
    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Hey internet argument, very nice job. Love the palettes and the characters themselves. Leveled up
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  5. #34
    Pedro Ferreira's Avatar
    Pedro Ferreira is online now Registered User Level 4 Gladiator: Meridiani
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    very nice designs bro keep it up

  6. #35
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    HunterKiller_ is offline Registered Zerg Level 15 Gladiator: Spartacus' Hoplomachi
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    Nice finish with the Zbrush head! Hope you're gonna do more.

    The sniper team. First of all, I get the feeling that you wanted the design to be quite subtle, or 'reserved', but I think you may have gone too far in that direction.
    The spotter's reserved pose is cool, but the sniper posing I think is too reserved, the way he's holding his gun, it doesn't look enough like a killer.

    The branches are a bit haphazard. The branch behind the spotter looks like it's growing out his head. I understand your intention with the foliage camouflage, but I think there's needs to be more shape design, foliage placed with more intention.

    As for the character's themselves, again, too reserved. They're wearing very basic equipment. A killer in the wild isn't going to survive long with just shirt, pants, cloak and boots. They need accessories, knives, pants with pockets, bags, etc.
    Have a look at real military reference and you'll easily have plenty to choose from.

    I like the idea you had in the spotter thumbnails with the antenna, although a full-blown antenna or radar dish might be overkill, but I think you should keep playing around with the concept of some kind of portable sensor array for the spotter. There should be lots of similar real life examples of such a device.

    To sum it up, I think the biggest issue here is that you haven't referenced enough real-life military personnel. Not saying that you should copy what's existing, but humans are good at war and the tools been perfected over thousands of years, the best thing you could do is to study the real deal.

    That's my 2cents, hope it helps, bud.

  7. #36
    Flaskpost's Avatar
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    thank you guys!
    great input HK. right on the money. i definitely need to use more reference material and do more research.
    the spotter does have a camouflaged antenna though, but maybe you ment that the parabole disk would´ve been better?
    portable sensor array? hm?


    studies from Lyendecker:

  8. #37
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  9. #38
    p sage's Avatar
    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Iz dat sum Gundam?

    Cool designs.
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  10. #39
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    Oh he does have an antenna, I had mistaken it as the barrel of a rifle, disguised as a branch, lol.

    Nice Leyendecker studies.

  11. #40
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  12. #41
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    AlexTooth is offline express yourself Level 10 Gladiator: Equites
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    Lovely concept work mate. The characters have real expression!

  13. #42
    p sage's Avatar
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    Nice charas!

    Watch the jawlines on the ladies, maybe ?
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  14. #43
    James Thomas's Avatar
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    really amazing work seems liek youve got the whole conceptual process down pat, sketched, semi-finals, silhouettes..etc
    Really great stuff, im trying to work on my digital stuff myself, i have a long way to go
    Any advice on colour theory would be much apreciated indeed.

  15. #44
    Flaskpost's Avatar
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    thank you guys!
    here´s some stuff for the RoosterCrab Project.
    a few studies from photo:



    aaand some thumbnails for the creature!

  16. #45
    AlexTooth's Avatar
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    Ha roostercrab is an awesome idea.

    I really love 1 and 5 the most. Though many have really good poses, great stuff

  17. #46
    DStraX's Avatar
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  18. #47
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    Tycker om dina senaste creature thumbnails, dom personliga favoriterna är 2,6 och 12 eftersom det finns så mycket attityd bakom deras pose ,
    ser verkligen fram emot hur den färdiga produkten blir och ska håll ögonen öppna för framtiden updates i din tråd

  19. #48
    p sage's Avatar
    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Those are some crazy thumbs Nice concept.
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  20. #49
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    thank you fellas!
    update on the Roostercrab Project
    feel free to join in! design a creature that is a combination of a rooster and a coconut crab.








  21. #50
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  22. #51
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    Triplaneta is offline Oh plz Level 2 Gladiator: Ordinarii
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    I like those color compositions, keep up the good work!

  23. #52
    p sage's Avatar
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    Cool life-drawing!
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  24. #53
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  26. #54
    p sage's Avatar
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    Hehe... I love the ? over the scale-man's head.

    I think it's a cool creature. You might be able to push the rendering a little further by darkening the core shadow along the creature's back (so the form turns a little more sharply)... right how it's not turning enough IMO.

    Good work though
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  27. #55
    JJacks's Avatar
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    Excellent sketchbook. I think your silhouettes are really strong. Keep up the good work.

  28. #56
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    Lovely pencils, I really like your silhouettes as well...but it seems like you have some trouble working them up. That's okay though your trying to get better at it, at least from what I've seen.

  29. #57
    Flaskpost's Avatar
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    right on psage! good crit, will keep in mind!
    thank you JJacks!
    Psychobuddy, thanks! Trouble in what way? Please give me some more in-depth crits.


  30. #58
    p sage's Avatar
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    Looking good! Love the legs.
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  31. #59
    James Thomas's Avatar
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    Hey cool stuff you got here, i see alot of people talk about you need to step up your rendering, i was wondering if you could pitch me some advice.
    ie. do you use a solid grey for a base coat and then work up the lights and darks?
    or do you prefer to use colours only? ie. red and highlight would be a lighter red (not white)

    im really having trouble, and although i could look it up on the net, its good to get someone elses personal technique for insight
    If you have time, can u pop into my sketchbook? Thanks in advance

  32. #60
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    Nice sketch updates, man.

    Some crits for the warrior woman. I think there were some nice things in the WIP sketch that have been lost in the render.
    In the sketch, there is a nice subtle turning of the torso and forward tilt of the pelvis, which makes the pose nice and also solidifies the form. This hasn't come through as strong in the render and it loses 3D volume.
    Personally, I prefer the face in the sketch, it's more delicate and feminine.

    What I'm beginning to see in your trend of work is that you like to present your subjects in full front or side views, with the tendency to flatten the form and make more of a graphic symbol, which is all well and good if this is the style you choose.
    I think, if you don't already, you ought to study the works of Alfonse Mucha. He uses this type of treatment in much of his work.

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