
Originally Posted by
TinyBird
Well, to me it kinda evokes more "this person just saw Nightmare Before Christmas and is trying their hardest to be edgy" feeling. But that may be just me because I did pretty much the exact same character as a kid after seeing Nightmare Before Christmas, except without the corset and WW2 stuff.
Which brings to me to some crits... Basically one of the problems I personally have is that the bust and the torso shot could be of different characters, in the way that the face (accompanied with the big ol' hat and makeshift hair) shows way more of that "ragdoll" feeling than the busty, sexy corset wearing, hip swaying body (which could be from any macabre superheroine) and I prefer the face a lot more. It looks like you're trying to convey the "rag doll" in the body only through some random cloth stitches which actually isn't that rag doll-ish overall.
I would suggest you to do several fullbody sketches trying different looks, bodyshapes, and poses to define more of the character. Look actual dolls and how disjointed they are, what sort of old-fashioned clothes they usually wear (think "would my character try to hide her body by making makeshift clothes a'la rag doll" and how these things fit to her personality).
Also on more of the actual parts of the character... the trouble with that sort of "cloth patchwork" body while trying to add it to a "realistic" human (I mean, yes your character is fairly stylized, but not really stylized enough to work without question and "fridge logic") is that you can't just add a piece of cloth to replace skin (as I'm assuming is happening here) with it just starting to work like skin. Muscles are sticky and bloody (as we can see, she's bleeding) and those liquids would darken and dirty the cloths very soon (especially because visually these seems just completely ordinary pieces of fabric and if the person who stitched her up used textiles like that, it's fair to assume he/she didn't put extra science on them to keep them magically clean).
If we consider that she wouldn't bleed at all (which would probably be better, considering she's a zombie and constant bleeding would eventually dirty her with dried blood), the fabric would possibly rip (seeing how sturdier fabrics don't stretch as human skin does) or at least look worn.
So basically she's bit too much "middle of the road" to really pop up. You obviously want some realism on your character and not be too cartoony, but the character still works on cartoon logic and it makes it look badly thought and unrisky. Like give it a go, try to go with as much realism as you can, think "what would realistically happen if I bled constantly. Would I be covered in dried blood? What would that look like, or what would I do?" and then, go with completely cartoony style where everything is possible and see if either of those benefit your character in any way.
And most importantly, think "WHY WOULD YOU DO THIS?". Like, there must be a reason to her rag doll look. Did she repair herself? What problems would that bring (like the old, how do you repair your back)? Why would she (or her creator) use what she did? If she lives in a plane factory, wouldn't she use fabrics used in planes (or other war-related textiles). Why would she wear a corset? Why wouldn't she sew other clothes to her body, etc etc. That way you can figure out what her appearance tells about her personality and you can start molding the design.
(Holy crap what a wall of text. I have put way too much thought onto this through the years.)
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