My name is Noel Hill and I'm 28. I received my BFA from a state university that had more of the typical amorphous fine arts focus. Any technical ability I might have now, I have only as a result of participating in communities such as this and receiving feedback from thoughtful, helpful community members. I have a little professional experience, mostly creating illustrations for paperback novels for small publishers and a few RPG design jobs. I'm looking to expand my professional viability in order to be able to work in house as a concept artist for a game dev studio. I probably would specialize in creature design but would like to be able to offer a range of marketable design services including characters, environments, characters and tech. I also seek to develop my technical capabilities significantly and train in traditional realism. This fall, I will be studying full time at an atelier out in San Francisco.
It's always been personal conceive and fully conceptualize my own IPs and present them in a variety of forms. Not unlike what Wayne Barlowe and Ashley Wood have been producing through Inferno, Expedition and World War Robot. I'm doing that now with a world-building project tentatively titled 'Threshold.'
Below are examples of my work that probably best represent my current skill level.
I look forward to any feedback and advice.
'Threshold' Creature Concept: Imp 2011
'Threshold' Creature Concept: Paragon 2010
'Threshold' Character Concept: DeVries 2011
'Threshold' Character Concept: Jacobs 2010
Last Man Standing 3 "Underneath it all" Illustration. "Inglorious Lobsters" 2007
1hr 45min Self-portrait: 2011
'Devine Pulp 7' 2010: "Dogs of War"
'Devine Pulp 6' 2010: "Come on back, baby"
"After Twilight" copyright 2008 Permuted Press.