This is my version of a grenchler from metroid prime 2. I just want honest opinions, and suggestions on improvements.
This is my version of a grenchler from metroid prime 2. I just want honest opinions, and suggestions on improvements.
I like the texture work, but overall the lighting, background (there's no sense of depth to it), overall green-ness (like, the creature is green and the background is green, so neither really pops) and the fact that the creature is strictly in profile (and cropped that tightly, horn and spikes cutting off) kinda makes it, not bad, but in a way uninteresting.
Bit more interesting background and bit more dramatic lighting wouldn't hurt.
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This is traditional media? Put a wash of orange or red over the back ground to make the creature pop more.
Typically poses like this are used in concepts to show detail or modelers or sculptors, if you were to reposition the creature you'd get a more dynamic pose and show off the volume and scale.
Other wise, the pose is fine as a "this is what the left side will look like" image. Adding orange or red will push the creature forward and add some depth.
I'd say, add some orange, then great job and move onto your next big illustration.
Seconded on the red/orange wash in the background - I think making the background darker may be beneficial as well, as at the moment you are not really implementing the full range of values in the piece as much as you could.
Agree with the advice here. Push the background back by making it darker will help this image to a more complete state. I love the textures and details you've carefully worked I'm. I think this has real potential to be a successful painting.
i messed with it some see what you think, my eyes are closing but i tried to push the background back and make his hypnotic eye the centre with detail and brightness..
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Last edited by Velocity Kendall; February 22nd, 2013 at 12:10 PM.
sb most art copied to page 1
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Hmm. No offense, VK, but while your version is perhaps more dramatic, the OP's is much, much more readable.
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true. its a bit of a mess, try to ignore my sucky painting if you can, i guess my thinking was problem is theres no foreshortening on the surface texture of the shapes, so it looks like 2d cutout. trying to make it more 3d like? and then later when its looking solid bring the detail back in. thats what id do anyway.
oh also i moved his eye so hes looking at something ahead, it seemed to give him more agency than all the eyes staring outward.
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Last edited by Velocity Kendall; February 22nd, 2013 at 12:09 PM.
sb most art copied to page 1
Weapons of Mass Creation 2011 ::: Add your favourites!
skype: velocitykendall
facebook: Alface Killah
Yes, that's an improvement.
Visit Chiseled Rocks - my art site · Visit my Conceptart.org sketchbook
The teeth read a bit flat. Give them some form.
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