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Thread: Cedric's Sketch Compendium

  1. #121
    Wingal's Avatar
    Wingal is offline Forever an Art Student Level 7 Gladiator: Samnite
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    Those bugs are AWESOME!!!!
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
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  3. #122
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    Fell off the daily post wagon already? =(
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
    "It's not the size of the dog in the fight, it's the size of the fight in the dog.” ― Mark Twain
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  4. #123
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    Thanks Wingal It'd seem so: I've been on the move so scanners are hard to come by, and a lot of the work I'll be doing from now on I can't show (new graphic novel project! WOO excited!). The daily updates will resume some time this holiday! Until that time, here is a piece by one of my favorite artists, Alphonse Mucha.

    Alphonse Maria Mucha, 1896, Winter
    Last edited by ceddo; January 2nd, 2013 at 06:40 PM.
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  5. #124
    Wingal's Avatar
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    Oh a graphic novel!?! Sweet!!! I hope you dont mean we cant get a little taste of it ever... Glad you arent slacking though~ Happy holidays!
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
    "It's not the size of the dog in the fight, it's the size of the fight in the dog.” ― Mark Twain
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  7. #125
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    Yay! Congratz on the graphic novel project, can't wait for you to share it! Great going with this sketch book also. Keep up the good work buddy.

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  9. #126
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    Hi all! I finally have an update Here are some skull studies I've been doing after I realized my knowledge of head anatomy, and drawing in perspective, are far from what they could be. I plan to go into much more depth with perspective studies soon. I feel that's really what is holding me back at the moment - a lack of consistency due to not having practiced enough.

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  10. #127
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    Here are some more head/skull studies I've done. I think I'm making progress.. some things like eye placement are difficult for me - also, heads from imagination tend to be too narrow, not wide enough.

    -> maintaining consistency from one side of the face to the other is difficult enough, recreating a character head from several angles is a real challenge!

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  11. #128
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    Some more work on heads!

    Name:  headstudies_011.jpg
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  12. #129
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    A little update with some drawings from life. No particular aim here..

    Actually, while we're on the subject of a lack of aim, having just finished a few deadlines and the intensity of my studies on heads is slowing down, it'd be a good time to reflect on what I need/would like to do next!

    - continue my study of heads by working in the use of expressions, and varying proportions (no longer ideal) to create original characters.
    --> line quality. Working on mixing curves and blockiness (organic and mechanical), finding the ideal mix that makes the subject pop.
    - study the rest of the body with the same attention as I've been giving to heads.
    - study perspective, in particular with regard to setting scenes quickly, constructing interiors and exteriors, and architecture.

    Name:  wednesdaydrawing_001.jpg
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    Last edited by ceddo; January 17th, 2013 at 03:30 PM.
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  13. #130
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    Here is a superquick animation I did for a one-day advertising project on my course

    Quicktime video link:
    https://dl.dropbox.com/u/830509/blooddonate.mov
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  14. #131
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    Some 60 second warmups I've been doing using Michael Hampton's methods. I really like them, a refreshing take on anatomy as I've been looking for something more gesture-oriented for a long time now. Of course, these are pretty darn challenging and I'm out of practice. Crits would be really appreciated.

    Name:  warmups_004.jpg
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  15. #132
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    Some more gesture/pose studies using Hampton's method.

    Name:  sketchyhampton_001.jpg
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  16. #133
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    Hey! Those value studies are amazing and I love the concept of x-day cycles. I'll surely try those in the future. Thanks for the idea.

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  18. #134
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    this thread is bad ass i like how you approach to learning in a constructive way especially those value still lifes-keep up the good work and i will be lurking around!
    be the change you want to see! help me improve by leaving a comment and Ill help you.



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  20. #135
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    Hey Piskorz! Thanks! I do really recommend it, I learned a lot from those daily value studies.

    GrayPersona, thanks a lot for the kind words I'm a fan of your stuff myself, great studies going on.

    Here are some sketches. Most of the work I'm doing is going toward that graphic novel project, unfortunately I can't post that! But a small update is better than no update

    Name:  sketchez_001.jpg
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Size:  62.4 KBName:  sketchez_003.jpg
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  21. #136
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    lionheartGFX is offline The drawing one Level 6 Gladiator: Provocator
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    how dare you cedric to spoil me with promises of graphic novelness now you must DELIVAHR dont lack on your fundamentla studies either dude this is all a big wheel everytheng helps everything else work your ass off and enjoy every tear you shed
    my sketchbook! Drawing like a maniac!!

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  23. #137
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    Hey guys!! It's been such a long time since I updated this sketchbook. That's why I'm updating it now! Cheers for the tip lionheart, it's so true that all studies feed into each other. I am doing quite a lot of life drawing these days, but I have realized that I've been doing way too many studies lately and not enough personal work.

    Here is a scan: the drawing on the right I'm hoping to take further, possibly turn it into a portfolio piece though I will have to work hard on it to make sure it turns out well. Crits would be really appreciated

    Name:  personalsketchbook_001.jpg
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  24. #138
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    hey man nice update , your studies look like actual drawing and not school assignments (which I need to work on).
    those last two studies are great,the core shadow on the girls face though could be made more designed around the form.
    be the change you want to see! help me improve by leaving a comment and Ill help you.



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  26. #139
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    Thanks Graypersona! I was indeed thinking of emphasizing the form at the time, but wasn't bold enough too early in the morning.

    Here is something I've been working on for an architecture-inspired project. The idea is colossal stone creatures with human settlements on their backs - from prehistoric, to medieval, and coming up soon.. to renaissance!

    Name:  turtlecities_001.jpg
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  27. #140
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    Wow looks great. I really like that last "turtle".

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  29. #141
    ceddo's Avatar
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    Thanks Sushy!

    Here are some tonal drawings done from life, with charcoal.
    Name:  lifedrawing_charctone_01.jpg
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Size:  265.4 KBName:  lifedrawing_charctone_02.jpg
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  30. #142
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    ALSO, I can now post some of the work I've done so far for the comic! Environments - crits would really help me out here

    Name:  enviro_tundra_01.jpg
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    Name:  junglecolors2.jpg
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  31. #143
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    thank for the cit mate,honestly I know I said this before but you surprise me with every upload,you capture essence with every study
    you make which for my square mind is very hard at the moment.
    I would say though that the sense of scale in those environments is a bit off
    not just in size but the composition could be arranged to accentuate
    the sense of depth and size compared to figure,which is to big in my opinion in all of them.
    also the middle one could use a foreground element to show scale.
    be the change you want to see! help me improve by leaving a comment and Ill help you.



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  33. #144
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    Thanks again Graypersona! That's very kind of you I've been struggling with the same problem, especially after doing many constructive studies, which indeed "square" the mind and squeeze out any creativity.

    But like anything else, it can be trained! You may just need to spend some time exclusively having fun while drawing, doodling, daydreaming etc. You can find your inner artist that way I think

    Here are some life studies I've done after trying out some inking. I wanted to try reducing what I saw to a small number of tones, to keep it simple. Not sure how successful it was, but it was fun!

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    Name:  lifedrawing_tonal_03.jpg
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  34. #145
    ceddo's Avatar
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    Update!

    I've finally finished those concepts of the turtle cities. Scanned them with a better scanner at the campus as well. Quite pleased with this!

    Name:  turtlefinals_001.jpg
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    Name:  turtlefinals_003.jpg
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  35. #146
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    oh my. that turtle is amazing D: that last drawing has such a sense of scale. your doing great. is that drawn on cardboard? xD

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  37. #147
    ceddo's Avatar
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    Thanks hallowtreez! I usually find it difficult to convey a sense of scale, but in this case it seems like drawing buildings everywhere has helped it's drawn on brown paper with cool darker guidelines on it (make is Seawhite).
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  38. #148
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    Some head rotations for a character.

    Name:  char_head_03.jpg
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  39. #149
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    hey cedric those heads have weight to them but the proportions are a bit off.
    try thinking of the depth in comparison to the width off the face.
    also you can check out the reily rhythms method(I was introduced to it lately),when you know the profile and the front rhythms its much easier to estimate proportions.
    be the change you want to see! help me improve by leaving a comment and Ill help you.



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  40. #150
    RyanRyan is offline man without an avatar Level 5 Gladiator: Myrmillo
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    Yah, I would have to agree, those heads are a bit off.

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