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Thread: Mars Colony

  1. #1
    cody.rapley is offline Cody Rapley Level 1 Gladiator: Andabatae
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    Mars Colony

    Hi guys,

    I have tried using more of a grid and vanishing point in this to try and get the perspective and depth to work properly.

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    Regards,
    Cody
    Cody Rapley

    www.codyrapley.com

  2. #2
    Velocity Kendall's Avatar
    Velocity Kendall is offline Show me all the blueprints Level 17 Gladiator: Spartacus' Dimachaeri
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    Looking good, obviously need to tighten up the sky and the rocks but that can be done when your 100% with the composition; no point spending ages on them only to chop them around or delete them.
    Its slightly odd how you cant really see into the tunnel as a fence post is in the way, but this might be your intention in which case fair enough.
    The lighting is fairly neutral, like a dawn/dusk setting, also fair enough, but maybe the street light could throw some shadows?
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  3. #3
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    Venger is offline Des Hanley
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    You've used rock textures in the backgrounds but not in the foreground?
    Where do you want us to look? direct us with light as it's a little murky (if I squint at it the complex disappears.)

  4. #4
    Falchion's Avatar
    Falchion is offline ...is not taking this seriously at all Level 12 Gladiator: Laqueatores
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    I'm not sure what it is exactly, but the perspective looks off to me.
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