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Thread: Animation Test

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    Pepper's Avatar
    Pepper is offline Registered User Level 1 Gladiator: Andabatae
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    Animation Test

    Im not sure if this is the place where i post animation, it's my first attempt on animation so ... i wont say it's perfect coz i know it's really crude and everything
    just crits me and show me some tips will ya all?
    would be much appreciated, man.
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    2nd attempt
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    JazylH is offline Registered User Level 1 Gladiator: Andabatae
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    Quite the cool animation. Great flow too.
    Being an artist is not merely a hobby, it's a privilege.

    check out "Beast Legion-THe Manga' www.thebeastlegion.com/manga

    www.jazylh.deviantart.com

    www.jazylhomavazir.blogspot.com

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    dayum P:
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    You're in the funny position of doing more than you need to be in order to sell the action.

    Set up the key frames first for the whole sequence, and then get an idea of where you want the action to snap and where it should have some easing. For instance, strikes, dodges and blocks should rarely take place over more than 1 or 2 frames in order to sell the impact.

    Also, make sure you're setting a consistent frame rate and sticking to it. It's hard to tell what your rate is here, but if you set it up to 24 or 30 as a base, and then hold your frames for 2 or 3 when you need slower movements, you can get the full benefit of that 1/30 of a second when you need it to sell a fast motion.

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