Results 1 to 11 of 11

Thread: when we draw do we consider its functionality

  1. #1
    Vay's Avatar
    Vay is offline Registered, Parkour Squirrel Level 7 Gladiator: Samnite
    Join Date
    May 2009
    Location
    New York, NY, USA 10002
    Posts
    883
    Thanks
    800
    Thanked 305 Times in 212 Posts

    when we draw do we consider its functionality

    when animators draw cars of their own design, do they know the parts of a car and where they are placed in order for it to be able to actually work?

    or do they just draw a car's outside and think it works without knowing the complete functions of a car?

    these question applies to everything else such as motorcyles, airplanes etc..

  2. #2
    TASmith's Avatar
    TASmith is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
    Join Date
    Nov 2007
    Location
    Slovakia
    Posts
    4,115
    Thanks
    5,092
    Thanked 2,047 Times in 1,107 Posts
    All animators aren't alike. Why not find animators you like and ask them? They're on the net, too.

  3. #3
    Xeon_OND's Avatar
    Xeon_OND is offline My dream is to be able to do awesome, realistic drawings of humans & their faces someday! Level 10 Gladiator: Equites
    Join Date
    Jul 2009
    Location
    Singapore
    Posts
    1,507
    Thanks
    6,796
    Thanked 346 Times in 275 Posts

    Thumbs up

    Quote Originally Posted by Vay View Post
    when animators draw cars of their own design, do they know the parts of a car and where they are placed in order for it to be able to actually work?

    or do they just draw a car's outside and think it works without knowing the complete functions of a car?

    these question applies to everything else such as motorcyles, airplanes etc..
    Considering that most proficient artists here at CA study human anatomy and medical science just to be able to draw realistic, believable human figures out of their imagination, my answer is yes.

    You need to get at least a diploma or better still, a degree in mechatronics and car maintenance and know the inside-outs of a car to be able to animate it believably.

    If you wanna animate an airplane, there's degrees in aerospace engineering. For rockets, learn rocket science and astro-engineering. U wanna draw ships, there's marine engineering.

    Sorry, pal....I know, art / animation is hard work, in that you gotta know the inside outs of whatever you need to draw / animate. This is why most artists have a dozen or so degrees in various fields in addition to their art degree. Me, I'm slogging hard to get my degree in Mathematics so that I can attempt perspective.


    PS: Ignore above post. I'm high on drugs at the moment.

  4. The Following User Says Thank You to Xeon_OND For This Useful Post:


  5. #4
    Stephen Mason's Avatar
    Stephen Mason is offline Stephen Mason Level 4 Gladiator: Meridiani
    Join Date
    Nov 2007
    Location
    London, England
    Posts
    171
    Thanks
    6
    Thanked 25 Times in 23 Posts
    your studying mathematics so you can attempt perspective? why not just attempt perspective? seems your taking the long way round a bit.

    and you don't need an engendering degree to animate a car. its not about understanding nuts and bults. its about understanding how they move. if you want to do some research in to the way suspension might affect the way a car moves then do so but don't go get a degree.

    draw draw draw.

  6. The Following User Says Thank You to Stephen Mason For This Useful Post:


  7. #5
    dierat's Avatar
    dierat is offline Diedra Rater Level 11 Gladiator: Essedarii
    Join Date
    Jun 2007
    Posts
    1,872
    Thanks
    1,085
    Thanked 1,141 Times in 723 Posts
    I don't think you need to know how a car works to draw the outside of a car. Unless you're planning to do a futuristic looking car where the body is made of glass so you can see the engine when the car drives past ofc. We study human anatomy because the human body is very complicated and when it moves it changes shape. A car does not change shape when it drives.

  8. The Following User Says Thank You to dierat For This Useful Post:


  9. #6
    Xeon_OND's Avatar
    Xeon_OND is offline My dream is to be able to do awesome, realistic drawings of humans & their faces someday! Level 10 Gladiator: Equites
    Join Date
    Jul 2009
    Location
    Singapore
    Posts
    1,507
    Thanks
    6,796
    Thanked 346 Times in 275 Posts
    Quote Originally Posted by Stephen Mason View Post
    your studying mathematics so you can attempt perspective? why not just attempt perspective? seems your taking the long way round a bit.
    draw draw draw.
    Hope you don't take my above post too seriously, as I need to post some crap to relieve my tireness after the drawing today.

    Btw, Dierat, thanks for the explanation on why we need to study the human anatomy to draw humans but no need to study engineering to draw cars. That cleared things up a bit.

  10. #7
    ChristmasBunneh's Avatar
    ChristmasBunneh is offline Erika Level 3 Gladiator: Catervarii
    Join Date
    Apr 2009
    Location
    Estonia
    Posts
    119
    Thanks
    16
    Thanked 41 Times in 21 Posts
    I think it's good to know the basics so that you have some sort of understanding how it works or why certain parts/things/uh crves exist etc. If you know it through and through good for you, tho.

  11. #8
    Koji Bryant's Avatar
    Koji Bryant is offline Registered User Level 2 Gladiator: Ordinarii
    Join Date
    Jun 2009
    Posts
    56
    Thanks
    0
    Thanked 37 Times in 13 Posts
    Quote Originally Posted by Vay View Post
    when animators draw cars of their own design, do they know the parts of a car and where they are placed in order for it to be able to actually work?

    or do they just draw a car's outside and think it works without knowing the complete functions of a car?

    these question applies to everything else such as motorcyles, airplanes etc..

    Depends on what the car or vehicle's role is in your animation. Animating can be labor intensive so design your elements wisely. No point in drawing or 3D modeling an engine block if it's not going to be shown in your final work (unless of course if you want to include those in promotional pieces or have plans for toy design and manufacturing).

    Some things for consideration:

    Will it transform and be produced as actual toys later on?




    Are you using fictional tech that's based on what's currently in use?




    Your animation has car scenes (chase, conversation between driver and passenger, etc.) how much level of detail of the car do you need to show per scene. Do you need to include shots of the dash, the pedals, how the engine works, how it looks when it crashes, etc? Do you have time to research and render those details given the schedule that you have for your project?




    Your vehicle has organic qualities to it. Can you design something that's interesting to check out and easy to animate in 2D or 3D at the same time.

    Last edited by Koji Bryant; October 20th, 2009 at 02:10 PM.

  12. #9
    Vay's Avatar
    Vay is offline Registered, Parkour Squirrel Level 7 Gladiator: Samnite
    Join Date
    May 2009
    Location
    New York, NY, USA 10002
    Posts
    883
    Thanks
    800
    Thanked 305 Times in 212 Posts
    anyone know any good books showing the anatomy of machines, vehicles and planes?

  13. #10
    TASmith's Avatar
    TASmith is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
    Join Date
    Nov 2007
    Location
    Slovakia
    Posts
    4,115
    Thanks
    5,092
    Thanked 2,047 Times in 1,107 Posts
    like every large format bargain book in a mall bookstore.

  14. #11
    Xeon_OND's Avatar
    Xeon_OND is offline My dream is to be able to do awesome, realistic drawings of humans & their faces someday! Level 10 Gladiator: Equites
    Join Date
    Jul 2009
    Location
    Singapore
    Posts
    1,507
    Thanks
    6,796
    Thanked 346 Times in 275 Posts
    Quote Originally Posted by Vay View Post
    anyone know any good books showing the anatomy of machines, vehicles and planes?
    Have you tried buying those textbooks / reference books for engineers? Maybe you could ask around the aerospace engineering / mechatronics / marine engineering faculty in your nearby universities. They've good stuff.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Replies: 10
    Last Post: October 25th, 2010, 05:25 AM
  2. social group discussion functionality
    By Rist in forum SUPPORT
    Replies: 2
    Last Post: May 14th, 2009, 04:44 AM
  3. Replies: 10
    Last Post: November 28th, 2007, 06:52 PM
  4. YO I Want to draw!!! I live in the niagara region! Let me draw
    By danny molek in forum ARTISTS LOOKING FOR WORK!
    Replies: 1
    Last Post: March 23rd, 2004, 03:18 PM
  5. functionality problem
    By Zakarian in forum THE ARTIST LOUNGE
    Replies: 1
    Last Post: June 11th, 2003, 05:39 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •