So apparently you can actually paint in Alchemy, so I decided to have a doodle.
And the doodle when I got bored of it:
I hate the businesses that make a living by making girls feel ugly, insecure, and not worthy. They make you go buy their products and get addicted, so that you feel you're not beautiful without make-up.
I saw so many girls today plastered with make-up, and you know what, they all looked MISERABLE.
You don't need make-up to be happy, or popular, or beautiful. You're beautiful without make-up. Happy Valentine's Day.
Some video inspiration first, this has got to be the best game trailer I've seen for a long time.
Only trailers that are better off the top of my head are some of the Halo trailers, the live action ones for Reach and ODST.
Anyway. Moving swiftly on. The Teen Challenge this week is for a character design, theme is "Guardian".
So, first I tried to get ideas for what my guardian would be, just doodled for a bit.
Quite liked the idea of a robot, cyborg or whatever being the guardian. So took it into Alchemy, to try get a feel of the guy's personality, because I don't like the above concept much. The helmet/face is nice, but the whole concept feels kinda weak, and I want something intimidating.
Quite liked doing these, decided to go for the bigger, chunkier feel, almost like some of the Transformers from the new movie. Then decided to do a bigger few, aiming for this kind of feel, and this is the one that I like.
Used a variety of techniques to get this, and like the look and feel of the character. Needs a lot of refining, mainly the face I think, but some torso and weapon work would be good too.
Thinking of making it like a race of ancient guardians, charged with protecting Earth, mix between organism and machine maybe.
This could be a scan or something, from an archive showing the design. We'll see.
Sharpened up the character a bit, and focused some more on the anatomy/mechanics of it.
Not sure if we're allowed to post a line or two of text to explain the character/tell a story, like in EOW, will have to ask.
Finished in time for the deadline, first time I've entered Teen Challenge, fingers crossed I get some votes. Final with and without border. Apparently there's no rules against the text thing, so they said go for it.
OK so I found some Deadpool pencils on Deviantart, which some guy had inked for him, and which I'm going to try my hand at colouring. Sneak peek, this is just real basic undertones.
So while I was working on the colouring on that Deadpool piece, I began to get annoyed at myself for being a pussy and only doing one stage, like I don't have the skillz or the determination to do the pencils or inking.
To silence this nasty little voice in my head, I'm doing a quick study of another Deadpool picture in my sketchbook, so far, the pencils are done, and I've starting inking.
Also done as an idea of style for my Left 4 Dead interactive guide thingy, my lecturer suggested I don't have to stick to the current L4D art style, and should experiment. Try out comic book style, Sin City, etc. Oh, and I got some really nice marker pens, all different shades of gray which I'm going to use on the above piece instead of colouring.
Dayum, just realised I've not put up a lot of my sketchbook work here yet, so you have no idea what I'm on about. My bad. Check out my blog, it's updated daily, with everything I do, so you miss nothing.
So, for one of my modules at Uni, I need to design and create a 3D environment. Didn't have any ideas, so a page of quick thumbs:
Quite like the idea of a Dead Space kind of environment, deserted spaceship/spacestation, with all the creepy feel of games like Penumbra and Amnesia. Bottom left thumb, here's a close up.
Think I'll do a new post for the other modules work.
OK, so for Dynamic Communication (abbreviation is Dynacom, how awesome is that?), we need to do some kind of interactive thing on Flash with different paths/branches. I'm doing an interactive Left 4 Dead guide to the characters, both infected and survivors. Left 4 Dead 1 BTW , the original. Had better characters in my opinion, with the exception of Coach.
So, the original idea:
Next, some more detailed ideas of the pages/panels/whatever.
And then some quick silhouettes or outlines of the characters.
And lastly, Boomers have got to be the most awesome things I've ever seen. They're just so cuuuute, and when they jump or climb, they're so awesome looking. Got bored in my Audio lecture today, and doodled this, the most awesome thing ever imagined. A boomer, with a monocle and top hat.
Yesterday's screencap, first ever attempt at digital painting.
And today's, with a brush I just made, nice square one which orients itself to stroke direction. Both around 90 minutes.
Herp derp, added some colour to the pirates one, only like 15 minutes. Also, quick inks I did in my present for my little brother, bought him a sketchbook since he finished his last one a week ago.
Sweeny Todd screencap, with help of coffee and jazz. About 90 minutes, completely underestimated how difficult the angle and lighting was.
finally found an artist who started with signatures just like me on this site :3
really like your drawings
So, for Life Drawing, as well as what we do in class, we need 4 anatomy studies; 2 bone, 2 muscle. Found an awesome stock of back muscles and got started, took about an hour and 15 minutes.
Oh, and a process .gif and possibly video will be on the way, since I remembered to take photos all the way through.
The second bone study, nice hips.
And the second muscle study, of some guy's meaty thighs.
And that's them done! 4 studies in 3 days. Take THAT procrastination.
Anatomy is a tricky beast. To be honest, you're not going to learn much from just copying out of a book like that. What I'd recommend to do, is to entirely learn the skeleton, how it configures together of course but also the parts individually. Do studies of each of the bone systems, and label them. MOST IMPORTANTLY learn which parts show through the skin (and have no muscle.) And then, after you've finished the skeleton, you can go through the muscles. Now that you've learned the bones it will be MUCH easier because it may say something like "the trapezius connects by three tendons, under the clavical, etc, etc, etc" and now you can say "wow, I know exactly where that is!" Learn the ORIGIN, the INSERTION, and ACTION of each muscle. And learn the proper nomenclature for referencing anatomy.
Good luck! And of course, if you have access to a live model, you can go and focus only on those individual body parts. It's very helpful!
Apologies for the lack of updates, I've had food poisoning for the last couple of days, bad fish can wreck your body. Thought I'd stick these on here, made these a week or two ago for the Cheer me up Thread, the rooster is a ConceptArt.org meme. Got a fair number of thanks, including from Mr Manley himself, so it's not just me who thinks these.
New avatar, because I'm awesome. A face I painted a while back in Alchemy.
And also, I've been wondering about doing comics in Alchemy, sketching and storyboarding I suppose. Started with the phrase, "Why fear me boy?" and then started doodling.
Seems to work quite well, aside from how Alchemy has no undo feature, hence it's always pretty raw and sketchy.
"you could be here, so draw" LoL that has haunted my dreams for way too long.
That roosted made me laugh. For that I thank you, sir.
Hey Droid, thanks for dropping by and commenting in my sketchbook.
Here's a link for you. http://thepunchlineismachismo.com/archives/657
I haven't gone over the entire thing yet, even though I should, since he seems to have some solid advice in there. The main point I think you should start from is that doing what you like to do will keep you motivated, but it's important to do studies.
In your case, I think you need to let the Wacom rest, and grab some charcoal and newsprint, and crank out some still lifes.
When you can make a bottle look good, your drawings of legs muscles will look better, and once you can make a bare leg look good, it will look better when you put pants over them.
Much like yourself i started with being a sig artist. i was on a small gf site for a while about 3 years back. but after studying anatomy and creating your own monsters it gets more rewarding, don't ya think lol. Your latest pencils are accurate, and your alchemy paintings are sweet. Wanna link for beauty and nightmares? and how the fuk did u do that gorilla sketchbook cover? I want one!
Oh, sorry man.
The Gorilla sketchbook is a vector which I shopped to see if it would work well, and damn it does. However, still don't have a way to do it in real life, unless there's some kind of sticker that allows you to print onto it.
Last edited by Choob; May 2nd, 2011 at 09:00 PM.
Been pretty damn busy this week and last, my final deadline for Uni is looming, as well as the Beauty and Nightmares competition.
Here's a couple of panels from an interactive Left 4 Dead guide which I'm making in flash, for coursework.
Also finally got into the swing of using a sketchbook, probably the most intimidating thing in art. I'm always so careful in it, but have finally got my head in the right place to just loosen up and draw.
More of an quick update than actual art, but oh well. I have done all my coursework, and final presentations and such, so that's me now finished my first year of University.
And I am so looking forward to doing my own thing again. Got myself a bunch of new sketchbooks, including A5 ones, which are easier to bring everywhere, and not as intimidating, and some cool pens and such.
Well, today I stumbled across the Teen Challenge, and found that the deadline is tomorrow.
So worked damn fast. Firstly, my progress shots.
And then the final.
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