I started to paint a character on top of a poorly rendered (blame my sucky 3D skills) naked DAZ model. Had to dump the hands and feet because they were to stiff, worked the pose a bit for the same reasons but even then... it saved me a tremendous amount of time.
It also got me thinking about how often paint overs are used in the industry. Sine it's a bit taboo, it's hard to get an idea of how common it is. Even people who advocate it's use rarely mention it in the description of pieces they post in their galleries (often to avoid the debate that usually follows).
So yeah, just putting it out there, does anyone here include 3D and photographic bits in their process? Any good or bad ways to use this? Should someone that sucks at 3D (like me) avoid it, or can painting skills make-up for the poor quality of the render?
For the people who do use 3D in their pieces, are you hybrid 3D/2D artist or to you use tools available out there like DAZ models, or sketchup's extensive bank of 3D props.
(I would like to avoid the ''sis it good or pure evil'' debate though, it's a bit of a tired subject.)




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