Four words: Out of this world!
One of the best illustrations and concepts I've ever seen.![]()
Four words: Out of this world!
One of the best illustrations and concepts I've ever seen.![]()
...........Wow!
We're throwing a big concept art workshop on Jan 23rd featuring some awesome ArenaNet talent. Most of the artists on this thread will be there demonstrating their art process! Hope You guys can make it. Register at www.futurepoly.com to guarantee a seat. A portion of the ticket sales will be donated to www.ChildsPlayCharity.org ChildsPlay is a game industry charity dedicated to improving the lives of children with toys and games in a network of over 60 hospitals worldwide.![]()
i like the strong contrast in that last one of the flags....cool!!!
ya killin em![]()
Sorry, A little late for the party...
Just couple....they made me do it.
how to draw and paint
Last edited by xia; October 13th, 2011 at 02:21 AM.
woah. daaamn! nice....
awesome game!and great arts, thanks for share
Ahh! Xia Taptara right? i go on your blog oftenit's taught me much
-Sketchbook - Comment and crit for a cookie.
I got the book for Christmas and it's great. I only wish there was more work from the other team members but nevertheless, it's a joyride.
Great work, chaps!
Tons of inspiration
THANKS!
I have again done much mistakes?
Badly with English.While
Sketchbook
My Deviant Art account
Videos, How I paint
+ lots of videos on my Livestream
★maximverehin.com★
+brushes
simply amazing, love the more abstract stuff flaptraps posted, really beautiful.
Im really hoping that the workshop up in washington has a dvd version that i'll be able to download. I won't be able to make it. I would however pay handsomely for a DVD of all the artists working at it.
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
Check out my Sketchbook! Critique and Criticism welcomed.
or my Deviantart!
· or check out my: Blog
you know, judging by the size of that dragon, I really wonder how we are EVER going to take it down, even IF silvary, norn, humans, charr and asura would work together... I mean, it's not like a skill like protective spirit can protect you from THAT kind of magic...
man... really good looking concept art, among the best i've seen all across the net, and I've seen a lot of concept art![]()
My copy of the book arrived yesterday and, what can I say, the quality is astounding. Lots better that I thought after looking at the pics here.
Awesome work guys.
Nobody should have any doubts about buying it, run while there are copies left.
------------------------------------------------------
CGportfolio: http://joseart.cgsociety.org/gallery/
Blog: http://jose-artundo.blogspot.com/
Toon blog: http://joseartoon.blogspot.com/
i wanna give up and cry! phenomenal across every aspect![]()
Thanks to all you mad artists on the GW team for posting these. Thanks to ArenaNet for paying these guys to create amazing artwork. Very inspirational.
— SKETCHBOOK —— FINISHED WORK —
Nice work Buddy!![]()
very lovely, the armor makes the undead look so dashingly chivalrous! the play of the warm colors gives it such a creepy advancing feel
Jayna Pavlin, 2d/3d Artist
please can we see some of those concept arts shown by Mr Daniel Dociu during the recent Game Developer's Conference 2010
pretty please![]()
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All of this is just breathtaking - as usual i've started a new day with some concept art pages to inspire me and as usual this page hasnt let me down!
Thanks,
Tom
Sketchbook: INSATIABLE CURIOSITY
Website: www.tomfoxart.com
Tumblr:http://lovegraphite.tumblr.com/
"We make our own fortunes and we call them fate" - Benjamin Disraeli
Here are a couple of ingame models. Both are human wearing heavy armor. I designed, modeled and textured the face and body. I designed but did not model the armor on the female. Hai Phan designed the armor on the male.
The application used were Maya, Mudbox, Photoshop, Bodypaint plus all the proprietary GW2 engine stuff
My Homepage
aaroncoberly.com
Awesome!!
GW2 is going to be an awesome game with stuff like this!
you guys seem to do more artwork than Ive ever seen for any game....looks awesome!
The models look fantastic man! I've been a huge fan of Guild Wars for years, so much so my co-workers are getting sick of me talking about how Anet is my standard for game artists.
I had a question, are these models textures finalized? I noticed the skin looks more plastic than I expected.. In GW there certainly wasn't this level of detail or any normal maps, but the tones & colors of the GW1 skin were much more robust & alive:
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Last edited by Darksun; May 5th, 2010 at 12:41 PM.
For me, an important thing is that the character models look like they belong in the game world, as if they are made from the same substance, designed with a similar style, and light interacts with them as it does with their environment. If that is achieved, then I can suspend my disbelief and immerse myself in the gameplay and story. I have to say these models are beautiful and have a very Guild Wars look to them. You have whetted my appetite to see and play the finished game.
Mindblowing!!! I just cannot wait for the game!
Builded in Maya, Zbrush, and Photoshop
Polygon Count: 3500-4500 Triangles, Tree Creature is 7000 Triangles
Textures: 1X1024X1024, Tree Creature is 2X1024X1024
Arenanet just released some GW2 official videos, and these are parts of the ceatures I made showing in the videos.
Wei-Che(Jason) Juan
http://www.jasonjuan.com
kekais works are awesome . end of ha
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