COMMENTS ARE WELCOME!! I'm playing with different ideas. I might change the whole thing. Let me know what you think. THANKS!
COMMENTS ARE WELCOME!! I'm playing with different ideas. I might change the whole thing. Let me know what you think. THANKS!
Last edited by Luisfcarrasco; June 16th, 2009 at 03:32 AM.
I really like it. I have a similar idea in mindI was thinking it needed a point of interest or story, perhaps gather a few more workers around one of the eggs and have one signaling to the others like there's something interesting happening of about to happen.
Thanks. I was thinking the same thing. I am going to have the second egg hatch and have a creature coming out of it. I might have them all panicking.
I made a small update.
Hey this is looking very cool. The colour and lighting is very nice, has quite a retro feel to it. The egg pods are looking interesting - do you have any thoughts on what may be going on inside. It could be that you are leaving it up to the viewer to decide. If thats the case I am wondering why the little guy in the space suit is shooting at the egg what does see that makes him act in this aggressive way? These are just initial thoughts which spring to mind and which do not necessarily have answers. The little guys by the way look quite friendly to me, cute even - what's their story - are they explorers/exterminators etc? Anyway looking good so far, the only other thing which jumps out at me is that everything is looking pretty smooth - it would be nice to see more variety in terms of texture. Looking forward to see where this goes.
Thanks. Everything you have observed so far are things that I am working on now. I have been asked about the men in suits quite a bit, but I was hoping to leave some of this piece to the imagination of the viewer. I ran into a situation with the man firing the gun... he is actually suppose to holding a flame thrower, but I can't figure out how to make that read without making it look like he is firing. I am in the process of completing the surrounding areas before having the main egg begin to hatch out some THING. I am going to leave the look of the creature to the imagination of the viewer. I always loved it when friends would explain a movie, it would make it sound so much more interesting and my imagination would make it even greater. So I am going for a very clear illustration with room for imagination. THANKS AGAIN!
today's update
small update
I think I liked the rounder helmets more, and the egg pod light in the last one. But that's just me. :op
I like the idea though, very cool ^_^
I liked them round too, but I have had a couple of critiques that mention the suites they wore being too childish looking. I don't like the way they look now, so I think I might change them back. As for it being lighter, I am 50/50 on that... it looks way too bright and lacks a little mood.. the dark is doesn't fit in well right now, but it's something I think it needs. thanks by the way.
i made a small fix
^_^ much better ^_^. Pod light is lighter than it was to start with, but still has those bright spots that got lost on the last one ^_^
i realized i brightened it too much and lost a lot of the work I had done. Here is the fix.
cool idea ^_^ looking forward for updates ^_^
This is just the idea sketch. I still have a lot to do.
I like this one best so far. The composition is better.
thanks. I think this one is a little more dramatic. i have a lot left to do though.
nice job man!! I love Alien!!!!!
very cool
perhaps add a couple explosions
i like the last one much better, more dramatic really.
i have some c&c tho.
The perspective seems off and there is no perspective distortion at all, its almost isometric.
The architecture is a bit hard to read.
The "holes" in the left metal pillar look funny, its not the kind of damage you would expect to see on solid metal plates. Also the plates look very huge and solid, you should break them down in smaller parts. Google up some old factory photos as a reference.
Work out a better design of the architecture, as it is now it does not make much sense, its unpractical. Industrial facilities are very practical construction, it is usually easy to understand what things are meant for.
Looking at your image i see that wall with small red lights and holes and i see no sense in having the lights there. it also makes no sense to cut the corners of the platform, people will fall down easily as it is now. add the lights where you need them, at the ladder for example and create some sort of a barrier around the platform so people don't fall down.
Having something that works and makes sense will help a lot, thats the key to a good mechanical and technical design. You feel it works and that is what makes it cool.
Everything else is a robot without joints.
Last thing is the lighting in your scene, it could be more dramatic if you play with interesting shadows some more, it may add a more dramatic feel if you darken the image around the corners, that would help to keep the focus in the middle.
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let me know what you think.
Nice colour mood. I have to agree with Randis that the perspective looks like isometric. Try applying perspective grid and see if that will help you visually.
EDIT: Oh yeah the reasons why it looks isometric is both lines are parallel to each other. It should converge to a vanishing point.
great concept on the second one... perhaps giving it a little more on the angle and some additional aliens on the background would help...
the second concept's more exciting, the alien eggs look cool & loving the lighting right now, waiting for updates![]()
DRAW UNTILL IT HURTS
AND THEN DRAW SOME MORE
..i lliked the red lights and the more saturated warm colours on the ailiens in your earlier post, otherwise the backround works well.
the foreground action is dissapearing. You could enlarge the character and the tentacle.. i would say twice as big as now. The green colour in the foregraond is also desturbing because she`s nowhere else in your picture... i hope this helps you a bit..
good luck
I like the new one a lot! the lighting works very well. Imo the camera could afford to pan right a bit, so the tentacle isn't extending from the corner of the painting. Cool work! can't wait to see updates![]()
I like the depth of your picture. One element close to the spectator is really a good idea. Just two things to think 'bout: what's about the depth of field effect. Perhaps the front tentacle/victim should become a bit blurish? Something focused?
Also I'd admit to make that tentacle not reach into this scene just sideways. Perhaps imagine the beast of that tentacle staying right there where the spectator is watching from, the tentacle comin' into view from the lower side of the canvas?
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