Results 1 to 13 of 13

Thread: DREADNOUGHT moved from Finally Finished

  1. #1
    STROMFISH is offline fishman Level 1 Gladiator: Andabatae
    Join Date
    Apr 2009
    Location
    CHONGQING CHINA
    Posts
    24
    Thanks
    3
    Thanked 2 Times in 2 Posts

    DREADNOUGHT moved from Finally Finished

    i build this pic to practice.posted in the Finally Finished area.
    but i have no ideal about to makes it better.
    please give me some advice and critic,thank you very much
    Attached Images Attached Images      

  2. #2
    IIKII is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    May 2007
    Location
    Singapore
    Posts
    264
    Thanks
    45
    Thanked 19 Times in 8 Posts
    Don't know much about 3d art but maybe you can add in more textures to make it more realistic.
    My website : CHOO3D

  3. The Following User Says Thank You to IIKII For This Useful Post:


  4. #3
    Giacomo is offline Inadvertent Funambulist Level 11 Gladiator: Essedarii
    Join Date
    Nov 2003
    Posts
    1,840
    Thanks
    53
    Thanked 801 Times in 656 Posts
    This looks great.

    I have no idea why they moved it from the "Finally Finished" section--it looks complete to me.

  5. #4
    PsiBug's Avatar
    PsiBug is offline Wingnut
    Level 6 Gladiator: Provocator
    Join Date
    Mar 2008
    Location
    Florida, USA
    Posts
    651
    Thanks
    146
    Thanked 265 Times in 204 Posts
    I like the model and the blown-out lighting. It looks like a video game cover or a board game cover.

    The stars/lights along the top of the large render are a weak area and so is the text at the bottom in my opinion.

    The black and white version is a more visually interesting angle and shows off the volume and the details of the model better.
    Last edited by PsiBug; June 4th, 2009 at 09:29 AM.

  6. #5
    vardoburrito's Avatar
    vardoburrito is offline History repeats itself, usually because no-one listens. Level 9 Gladiator: Hoplomachi
    Join Date
    Jul 2006
    Location
    Australia
    Posts
    1,317
    Thanks
    855
    Thanked 472 Times in 405 Posts
    Is this a toy or 3 story high machine warmachine?

    I would personally move the camera to the side to show more gun barrel/elipses detail.
    The straight frontal shot doesn't do anything for me.

    -You could play with the camera angle to create scale.
    -Lessen the brightness of the back lights.
    -Tone down the reflections?? maybe

    It's the finished section, so it can't be here because of rendering.
    Probably more with the whole composition and balancing of elements.
    Everything is fighting for attention.

    I would personally tone down the amount of reflection, and take of a few of those lights.
    Focus on the 1st and secondary objects/subjects then the rest.
    [Easier said than done on my end.]

    Play around with the camera angles. Celebrate use with the details coupled with a mood.

  7. #6
    STROMFISH is offline fishman Level 1 Gladiator: Andabatae
    Join Date
    Apr 2009
    Location
    CHONGQING CHINA
    Posts
    24
    Thanks
    3
    Thanked 2 Times in 2 Posts
    Quote Originally Posted by Giacomo View Post
    This looks great.

    I have no idea why they moved it from the "Finally Finished" section--it looks complete to me.
    yes,it is complete,but i want to get some advices or crtic
    so ,i moved it

  8. #7
    STROMFISH is offline fishman Level 1 Gladiator: Andabatae
    Join Date
    Apr 2009
    Location
    CHONGQING CHINA
    Posts
    24
    Thanks
    3
    Thanked 2 Times in 2 Posts
    Quote Originally Posted by dwardo View Post
    Is this a toy or 3 story high machine warmachine?

    I would personally move the camera to the side to show more gun barrel/elipses detail.
    The straight frontal shot doesn't do anything for me.

    -You could play with the camera angle to create scale.
    -Lessen the brightness of the back lights.
    -Tone down the reflections?? maybe

    It's the finished section, so it can't be here because of rendering.
    Probably more with the whole composition and balancing of elements.
    Everything is fighting for attention.

    I would personally tone down the amount of reflection, and take of a few of those lights.
    Focus on the 1st and secondary objects/subjects then the rest.
    [Easier said than done on my end.]

    Play around with the camera angles. Celebrate use with the details coupled with a mood.


    thank you very much
    it is a warmachine from warhammer 40K(a game)

    -You could play with the camera angle to create scale.
    __thank you,i will do this as your advice

    -Lessen the brightness of the back lights.
    __yes,the glare are too strong! i will change this.

    -Tone down the reflections?? maybe
    __i think the reflections are beautiful ,and special reflection is my style. so.........

    finally ,thankyou very much ,god bless you

  9. #8
    Craz is offline Registered User Level 6 Gladiator: Provocator
    Join Date
    Aug 2008
    Posts
    656
    Thanks
    225
    Thanked 212 Times in 159 Posts
    The picture doesn't need to be so wide.

  10. #9
    BluepaiN is offline Registered User Level 1 Gladiator: Andabatae
    Join Date
    Jan 2007
    Posts
    9
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I would like to see some gritty textures and battle-damage!

    dreadnoughts are millenia-old warmachines, and they should look like that.
    Add some scars, mud/dust and dont go overboard with all the shinyness.
    They may be made of metal, but they're usually painted. And in a 40k battlefield, you dont want to stand out like a some big bling bling machine.

  11. #10
    Izzard Axel's Avatar
    Izzard Axel is offline Registered User Level 2 Gladiator: Ordinarii
    Join Date
    Jan 2009
    Posts
    52
    Thanks
    2
    Thanked 11 Times in 11 Posts
    As for the camera angle, bringing it down and angling it up and moving it to the side will give it a sense of great size, and of course let you actually see the depth of the model. The textures Id have to agree on, the thing looks like shiny plastic. The stars at the top, like what was said before, are a weak point in the image. As things go back in space, they get less and less contrast. The things in the foreground have the most so the eye is drawn to them. In your render, everything has the same contrast, which is fatiguing to look at. And I agree, the reflections are just cranked up too high. Another thing to worry about is your overuse of Depth of Field effects. I wouldn't have made it so extreme if I were you. The eye doesn't blur out things you aren't focusing on THAT much. And the last problem I see with it is the lighting. Its very extreme and harsh, and there's too much glow everywhere. That combined with the contrast issue makes the piece visually exhausting to look at.

    Hope that helps

    Edit: I just noticed, but definitely take that ridiculous looking star shaped...thing...off of the mechs eyes.
    Edit 2: I just did a bit of editing in PS. It isn't perfect obviously, there are things I cant change without adjusting the file and rerendering it.
    Attached Images Attached Images  
    Last edited by Izzard Axel; June 6th, 2009 at 08:52 AM.

  12. The Following User Says Thank You to Izzard Axel For This Useful Post:


  13. #11
    STROMFISH is offline fishman Level 1 Gladiator: Andabatae
    Join Date
    Apr 2009
    Location
    CHONGQING CHINA
    Posts
    24
    Thanks
    3
    Thanked 2 Times in 2 Posts
    Quote Originally Posted by BluepaiN View Post
    I would like to see some gritty textures and battle-damage!

    dreadnoughts are millenia-old warmachines, and they should look like that.
    Add some scars, mud/dust and dont go overboard with all the shinyness.
    They may be made of metal, but they're usually painted. And in a 40k battlefield, you dont want to stand out like a some big bling bling machine.
    thank you
    but ,it is another style.emm~~after thousands battle,the dreadnought get a title named "emperor`s dreadnought"----the most holly title.
    for that,the dreadnought get its third life,walk into the holly temple and get a new "clothes"
    so there is no any battle damadge

  14. #12
    Pezz's Avatar
    Pezz is offline Pezz Kubie Deluxe Level 8 Gladiator: Thracian
    Join Date
    Aug 2006
    Location
    Dover, NJ
    Posts
    1,133
    Thanks
    472
    Thanked 335 Times in 171 Posts
    Quote Originally Posted by BluepaiN View Post
    And in a 40k battlefield, you dont want to stand out like a some big bling bling machine.
    Tell that to the Imperial Fists... They're bright yellow, and so are their Dreads! >.<
    "Twisted by the dark side, young Artist has become. The boy you trained, gone he is... consumed by Deviantart."
    Please, visit my SB ~ N E C R O S K E T C H I K O N ! [Updated :: November 2011]
    My DeviantArt Profile: http://dyspezzia.deviantart.com/
    My Portfolio:
    http://www.pezzworks.com

  15. #13
    STROMFISH is offline fishman Level 1 Gladiator: Andabatae
    Join Date
    Apr 2009
    Location
    CHONGQING CHINA
    Posts
    24
    Thanks
    3
    Thanked 2 Times in 2 Posts
    hi,guys
    here is my new camare vision
    thanks for your advices
    is this ok?
    Attached Images Attached Images  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Moved from WIP to finished
    By shiek in forum FINISHED ARTWORK- Finally!
    Replies: 10
    Last Post: November 4th, 2006, 04:19 PM
  2. Replies: 0
    Last Post: September 2nd, 2006, 04:13 AM
  3. Random warrior (moved here to be finished...)
    By Jaku in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 1
    Last Post: May 14th, 2003, 11:37 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •