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Thread: Need critique before moving on

  1. #1
    evilagram's Avatar
    evilagram is offline Great King of King Level 2 Gladiator: Ordinarii
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    Need critique before moving on

    I decided that this piece is quite frankly rather poor, so I'm going to ditch it, and work on something new. Before ditching it, I want some critique so I know what to work on in the future. I think that I definitely need some work on anatomy for the torso, and the legs, so gonna work in some practice on life drawing in between pieces.



    The weird "lips" on the abdomen are an eye. I decided to have the eye closed in this piece as opposed to others I've made of the same character. I just plain never got around to doing the face. The character is supposed to be composed of a high amount of heavy metals, so I decided to make the skin sort of red/brownish.
    Last edited by evilagram; October 28th, 2009 at 04:00 AM.

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    AnimeJet is offline The Jetter Level 1 Gladiator: Andabatae
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    I'm totally not the best for this, but i just wanted to try and get some things across i guess. You do need to work on anatomy a lot, i'm not sure what a lot of the bulbous things are, looked like extra pecs where abs should be? Also consider the plausibility of the pose, hiding your shoulder completely at that angle and having your arm like that is very uncomfortable. And i'm not sure if you intended the torso to be super long because of the eye but i adjusted it anyway.

    Also think about portraying the eye better? I thought they were lips at first, try too observe real eyes closed, and the shape the lip forms, usually a little flattened semi circle over a slightly bulging eye ball and not an almost straight line

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    evilagram's Avatar
    evilagram is offline Great King of King Level 2 Gladiator: Ordinarii
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    Don't worry about being the best, because any help is better than none, and I've got next to no other help. Hahaha!

    Thanks a ton for the advice. This is a stupid excuse for the quality of the piece, but I was experimenting with working in black and white using the dodge and burn tools to draw, then colored it with a layer underneath with the black and white layer set to blend. I didn't plan out the piece too well, and it definitely suffered for that. Gonna practice more anatomy, in particular the muscular structure of the torso. In my sketches I'm still using a big sort of upside down flour sack, so I've definitely gotta brush up on that. I've already started looking into the techniques of Andrew Loomis.

    By the way, with the shoulders I was trying to go for a bit of an extreme position, and I probably exaggerated a bit too much.

    Thanks a ton for the critique, gonna try harder next time, and study a bunch now.
    Last edited by evilagram; April 7th, 2009 at 09:18 PM.

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