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Thread: ryan mcshane ex. book

  1. #1291
    jeremygordon89's Avatar
    jeremygordon89 is offline giving up's way harder than trying Level 9 Gladiator: Hoplomachi
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    Good luck with the portfolio review for TAD!
    And I'm digging the Yakuza, he's really shaping up well

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  3. #1292
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    Have a good week kind sir, good luck on the portfolio.

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  5. #1293
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    yeah the yakuza could kick ass if you finish him! sweet portrait too.

    keep it up!

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  7. #1294
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    Iridyse is offline Shreya Shetty Level 6 Gladiator: Provocator
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    That Yakuza piece is looking imposing already! I think it would be cool to have them wrap around him a bit more, maybe some more flowing shapes? Looking forward to seeing this one done!
    Thanks for the screenshot, hahah. That session was fun. I drew some more dragon heads after that.

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  9. #1295
    The Pariano's Avatar
    The Pariano is offline To mastery or bust.
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    Wow man, only 15? Quit highschool to study art? That shit's intense! You're definitely on the right track, way better than I was at 15. It's gonna be scary how good you'll be by the time your my age! On the latest conte figures, I don't know exactly what you were going for but emphasizing the core shadow could have made for some yummy forms; also the portrait has some great edgework. Just keep livin' the dream man.
    "A drawing is not necessarily academic because it is thorough, but only because it is dead. Neither is a drawing necessarily academic because it is done in what is called a conventional style, any more than it is good because it is done in an unconventional style. The test is whether it has life and conveys genuine feeling."- Harold Speed
    [[Sketchbook]]

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  11. #1296
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    Keep the shit coming, sorry don't have anything more useful to say

    The edges are starting to look nice! I find the second compostion more appealing, I like how you repeated the shapes more, it looks very appealing. Generally I feel the new one has more depth. I feel the focal point could be stronger though. I think if you made the door way lighter in value it would really grab our attention. Maybe some tiny figures standing on the plateform where the focal point is.
    Last edited by Alex Eh; April 28th, 2011 at 01:58 AM.

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  13. #1297
    ryan mcshane's Avatar
    ryan mcshane is offline illustrator Level 12 Gladiator: Laqueatores
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    thanks guys
    more work on shit



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  15. #1298
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    keeeep studying bro
    the yakuza piece is turning out great, much better than mine hehe

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  17. #1299
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    raminafshari is offline Ramin Afshari Level 8 Gladiator: Thracian
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    the last drawing in your last post have a good story hidden inside .
    On And On , I Am Cursed To Live Cursed With Life Until I Have Done What Done What Must Be Done . . . I Am The Man Who Would Not Die .
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  19. #1300
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    man that charcoal portrait and that master study are stunningly good, improved a lot my friend !

    see ya
    Seb

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  21. #1301
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    that "poo shit fuck" portrait is pretty nice : ) great progress, I like the rendering of the shoe study. continue!
    -Sketchbook - Comment and crit for a cookie.

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  23. #1302
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    great still life of that shoe - I don't think you can ever do enough still life's as an artist. Learning from life is the only way! wooop woop
    Sketchbook: INSATIABLE CURIOSITY

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  25. #1303
    ryan mcshane's Avatar
    ryan mcshane is offline illustrator Level 12 Gladiator: Laqueatores
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    skMOP: cheers
    ramin: its cornwells
    Partisan: lol thanks seb ;o;
    JoeS: ha thanks
    ThomasM: chyeaaah boi
    ---
    composition study from master
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    shitfuck portraitis
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    1hr enviro color study shit
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    1hr penises
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    CHoW shit experimental, kinda happy with it
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    ughh i thought i had more shit to show you guys, sorry ;_;

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  27. #1304
    Metal Fingers's Avatar
    Metal Fingers is offline Beer me. Level 12 Gladiator: Laqueatores
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    quality over quantity, buckle down man, buckle down! your stuff is getting a lot better though soooooooooo +1.

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  29. #1305
    a la bapsi's Avatar
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    digging those hour figures

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  31. #1306
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    Good job on the color study shit and the penises dude!

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  33. #1307
    a la bapsi's Avatar
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    read this post by xin and thought of what your work needed. couldn't have said it better myself. *_*
    You want to translate the figure into basic geometric polygons such as spheres, boxes and cylinders. The thought process is to see the model, find the anatomical landmarks (acromion processes, center line, iliac crest, etc.), simplify the shape and drawing it while being mindful of perspective and space. Don't try to start by copying the outline, e.g. try to find fit your simple box/egg into the outline of the rib cage. Don't feel constrained to draw exactly what you see, think of it as an analysis and not a copy of the model. Enhance form by exaggerating anatomy and exaggerate the gesture too. Be mindful of proportions too as you draw the polygons. For this early block-in stage, I recommend using the side of the well-tapered charcoal pencil as it's easy to erase. Then I just sorta refine it, I don't really work in a structured way from here haha. I keep on constructing the different parts, maybe reinforce a couple of lines here and there. You can draw out the terminators and quickly block in the shadow too.

    Of course, there's always a bit of optical in construction and vice versa. So don't hesitate to use comparative measurement and stuff.
    the post is here.

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  35. #1308
    ryan mcshane's Avatar
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    Metal: cheers
    baps: asdjkl;ac thanks
    nialain: hah thanks
    baps: thanks for that dude! muchas gracias
    ---
    1-3 minutes
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    5 minutes
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    10-15 minutes
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    some composition/master studys/color shit
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    CHoW shit poo
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    an illu wip
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    Last edited by ryan mcshane; May 6th, 2011 at 08:15 AM.

  36. #1309
    Metal Fingers's Avatar
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    I gotta say as it stands right now, compositionally and with the color palette, that last painting just looks like Freds astronaut, but space grandma in space. Also with the comp studies, the main point shouldn't be about rendering a small study, but accurately breaking down the shapes of the image like in that Booth, I'd add a third value to get those gray shapes, then try and accurately depict them abstractly, keep it up man though you are doing good things, I still think you should slow down a bit.

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  38. #1310
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    Ludic is offline Improving
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    You really are improving a lot with all those figures, i'd like to see some more time-filled work .

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  40. #1311
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    teapo is offline *gaining exp* Level 11 Gladiator: Essedarii
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    superb updates ryan. i'm serious. you're improving all around that it's hard to keep up! but i must agree with a few that you should slow down a bit. i can see that in some of your studies they have more thought put into them when comparing to other studies of which you allotted the same time into but they don't bear the same quality.

    take care with each study bro. you are becoming good, so i can't say that nothing bad has come of this. keep it up and FOCUS

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  42. #1312
    Andrew Sonea is offline Simplify, Simplify, Simplify
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    Sweet life drawings man! They look pretty solid.

    On the second CHOW, there is a bit of a contradiction--the face and top half is rather manly, but the legs and panties are very girly. I would choose one gender and make it more obvious throughout. Also in the very last image, I can't tell what the white thing is...but I still like the image. Are they stars there? Maybe try adding some more hue variation since stars can be blue, pink, white, red etc. Just google some like Hubble photos and you will see.

    Keep it up man!

    PS: Congrats again on the scholarship...hope you have fun at TAD!!!
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  44. #1313
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    Hello friend

    I see much improvement since I last stopped by. What I can suggest for your characters is to keep the character's silhouette on a different layer and keep it very clean. You seem to be painting the bg over the character on the same layer to correct your shape. The problem with this is that you're constantly going back and forth repainting the outline as your render, so I personally prefer to keep my silhouette on a different layer and erase/paint to correct the drawing then turn lock layer transparency on when I'm rendering (this way I can even use an airbrush and still preserve a razor sharp outline of the silhouette). This forces you to be more precise too.

    My 2 cents

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  46. #1314
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    Grats on the scholarship!!!
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  48. #1315
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    AlexTooth is offline express yourself Level 10 Gladiator: Equites
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    Nice work man, you're getting really gooooood! Keep up da hard works

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  50. #1316
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    Nice studies, my beautiful croissant. Your figures are looking better and better.
    Moar charcoal!

    PS: What's all this noise about scholarship? Why don't I know about this? Congrats!

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  52. #1317
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  54. #1318
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    youre doing good buddy. that last post is fantastic! i agree with MetalFingers(?) that for those silhouettes you should add in a 3rd value just to get a bit more...detail i guess. i just feel like it would help more. oh and i wrote a thing in my sb that i think would help your studies. feel free to stop by

    keep it up man!

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  56. #1319
    ryan mcshane's Avatar
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    Metal Fingers: thanks dude your totally right
    Ludic: yeah me too
    teapo: alright thanks teapo
    Andrew Sonea: cheers dude!
    xinranliu: thanks for that bro
    NiaLain: lol thanks
    Alextooth: thanks alex
    Sidharth: haha we talked we talked, more charcoal D:<
    hucumkedi: ha thanks
    lancer: cheers dude
    ---
    sketchbook dump
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    illu poo
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    sorry guys for being so slack, i'll try and get more done soon - i've been trying to figure out some things and shit with TAD..
    but yeah i never really said it here so i might as well
    i applied for TAD into Illustration and i got accepted with a half scholarship, which is pretty exciting
    i'll be starting in August this year
    laters guys
    Last edited by ryan mcshane; May 12th, 2011 at 08:56 PM.

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  58. #1320
    Andrew Sonea is offline Simplify, Simplify, Simplify
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    I like how you manage to stay loose with the inks. I think, however, that you REALLY need to slow down. Sure, some of these are from life drawing where there is a time limit, but even then. Don't just throw down a line quickly in roughly the spot it should be. THINK before each line, and then be careful with your mark making to get it accurate and to describe the form the best you can. With digital it is easy to cover up/fix/change/whatever, but in traditional media it is less so. Try to get it right the first time, and take your time. Taking your time doesn't necessarily mean spending longer on a drawing, more spending longer contemplating and making each stroke.
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