I want to post the following notes from the Conceptart.org workshop that took place in Dallas. The talk was a question and answer session and these are the notes that I put together to get all the information in one place:
"I'm a designer and I want to make a vinyl toy based on my artwork"
"I'm a game developer and I want to make small collectible characters from my game"
"I'm a children's book illustrator and I want to include a toy with each copy of my new book"
Shinbone Creative gets a dozen emails a week from creative people who would like to make toys but they don't know where to start.
I've made a lot of collectible toys and sculptures and I've worked with a lot of incredible artists, and every project was a unique experience. I sculpted DJ Shadow's Jukebox Robot based on nothing more than a single piece of poster art, and I worked on an elegantly posed, bronze finished maquette of Scarygirl through a laborious exchange with the illustrator Nathan Jurevicius. I've been given detailed 3d models, hand made plush prototypes, and crudely scribbled doodles, and produced them all as finished product.
So where to begin? There's a lot to think about.
Research
Ideation and Design
Sculpting the Prototype
Finding a Factory
Production Options
The Bottom Line





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