Most of my time have went on getting my male basemesh sorted out, and now I think I can call it done.
I will make the female version asap.
Since it will be used for zbrush I haven't bothered too much with minor shapes, since it's alot more easier to tweak in a sculpting-program.
Focus have been more on creating a decent topology.
Since I need to fill my portfolio with new stuff it's going to be more 3D stuff coming.
There might pop up some 2D from time to time though.