View Poll Results: Vote for your favourite entry in this round of IDW

Voters
27. You may not vote on this poll
  • Mr--Jack

    23 85.19%
  • Vantrum

    1 3.70%
  • Sturnus

    2 7.41%
  • Strybjorn

    1 3.70%
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Thread: IDW #84: Destructibles - voting

  1. #1
    yoitisi's Avatar
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    Icon IDW #84: Destructibles - voting

    IDW #84 Topic: Destructibles

    Deadline for voting: Tuesday, December 2

    No voting for your own entries! I repeat, no voting for your own entries

    Give critiques and comments, we're all here to learn from each other!

    Original thread: IDW #84: Destructibles

    Don't forget to vote for the previous round as well: IDW #83: Crawler Factory

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    Last edited by yoitisi; November 25th, 2008 at 06:39 PM.


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  2. #2
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    -------------------------------------------------------------------------------

    Artist: Mr--Jack

    Name:  IDW 84 Destructibles - Mr--Jack.jpg
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    Artist: Vantrum

    Name:  IDW 84 Destructibles - Vantrum1.jpg
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    Name:  IDW 84 Destructibles - Vantrum2.jpg
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    Setting: Sci-fi Spaceship

    Console, Chair, Weapon compartment

    -------------------------------------------------------------------------------

    Artist: Sturnus

    Name:  IDW 84 Destructibles - Sturnus.jpg
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    Name:  IDW 84 Destructibles - Sturnus2.jpg
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    Setting - Factory's boiler room

    and the objects:
    1. crate
    2. oildrum
    3. old and dirty mattress on which the person who looks after the boilers likes to nap.

    -------------------------------------------------------------------------------

    Artist: Strybjorn

    Name:  IDW 84 Destructibles - Strybjorn1.jpg
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    Name:  IDW 84 Destructibles - Strybjorn2.jpg
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    setting: warzone in a cathedral

    objects: tomb, font, organ

    -------------------------------------------------------------------------------
    Last edited by yoitisi; November 25th, 2008 at 06:28 PM.


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  3. #3
    yoitisi's Avatar
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    Some notes on this round:

    Just a small one, since everyone made it to poll. Not too many entries this time, not completely unexpected despite the 2 weeks stretch. Guess not everyone sees the challenge and fun of doing this kind of stuff. The quality is pretty good this round though, so keep it coming please


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  4. #4
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    Mr--Jack got my vote, the 'before and after views' did it for me (also the health machine is a nice design)

    Strybjorn put a lot of work and thought into it, it shows. The different angles are a nice touch. I didn't vote for you mainly because i would of liked to have seen a 'before and after' to fully understand how destructible they exactly are

    Vantrum some sleek and good looking designs, although I'm a little unsure are to their functionality (although I can hazard a couple of guesses)

    Sturnus the mattress was a nice touch, but I felt like I had seen the other two before, also the 'before and after' thing. Its nice to see them in an environment!

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    Oh darn, came out of master thesis crunch to see that I've missed yet another fun subject

    Voted for Mr--Jack because I can easily see the objects in a game environment, and the before/after depiction is very logical - except that I'm not sure why a mechanical mouse needs breath holes

    Vantrum: very cool design and superb rendering. The objects, however, seem a bit too abstract to make immediate visual sense. They also look a bit too sturdy and well-built.

    Sturnus
    : The colors are great, and I love the shot of the overall setting. The objects are basic but very well-rendered.

    Strybjorn: The setting is really cool and fresh, and the objects are nicely laid-out. If the shiny things are bullet shells, they look a bit too large in scale.

    Great round as usual

  6. #6
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    I voted for Mr Jack. I thought they were very well concepted and rendered. I could easily see them in a game and simply liked how they looked.

    Vantrum. I liked the over all look of the parts, but thought they could use more detail, when compared to Mr. Jack. they werent a better or worse idea, just not defined as well.

    Loved you did the whole seem. although simple pieces, again, nicely done. Mr Jack simply won out due to the more detailed thought out pieces.

    nice idea and different. Out of all of the 4, some of these didnt seem along the lines of simply destructables. not that couldnt be, depends on the weapon I guess, but in general. not something you would see used over and over in a game.


    I thought this was a great idea and was really surprised there were not more entries. But who am I talk, I didnt do it either. the quality was very good though. I am willing to bet, more folks were planning and thinking, aaah its just little things, and then, just didnt pull it together in time.

  7. #7
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    I had a heap of fun with this round, and I was surprised to see so few entries too, 'specially with two weeks.
    Still. Thanks for the support !

    Vantrum; very slick stuff, like the nasty assault rifles hidden away in the unexpectedly smooth egg thing, and very much like the top right pic of the chair.

    Strybjorn; nice setting, you've really got the mood down, and good to see the different angles, definitely shows you've put thought into them all—one thing I'll point out is the statue on the tomb is backwards in the 'rear' view, something to watch out for.

    In the end I voted for Sturnus because while the objects weren't necessarily that original they were the most obviously interactive—the other designs seemed more like solid set-pieces—and I really liked the mood you've captured in the setting shot; overall, very nicely rendered.

    Great stuff here so congrats to those who did finish it, and I'm looking forwards to the next one
    it occurs to me that both my emotions and reactions are ill-placed.

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