You're serious? Well good for you, here's stuff I intentionally skipped over.
All the sound is rock-bottom sub-pencil-test level. The visuals are already significantly better than the sound, FX and voice acting. If you take this ANY farther, the sound will stick out like a gangrenous thumb...
I'm attaching a picture of a thing you can make to help. You need a better microphone (anything for podcasting should be fine, plenty of USB mics out there too) and to control your acoustic environment. What you're looking at is a work in progress- a nook in a bookshelf lined with acoustic foam (Auralex) with the mic in it. There are also things you can do to treat the room, but the immediate environment around the mic kinda goes first.
Even a little attention to this will take you far with regard to making your own animated movies. It doesn't take that much.
Voice acting was pretty weak- think about how the dialogue timing feels, if possible stretch the animation to fit the words, rather than forcing the words to fit the animation. Get into the character, find the emotion and dive into it rather than trying to put on voices and not really paying attention to your delivery.
How's that for an unexpected crit direction?

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