I am a total newbie to Maya. I have the animation down pretty well, but this modeling aspect is a pain in the ass for me.
The character I'm modeling is in Polygons (converted from NURBs), and I've begun to merge the vertices together. In some areas, such as the feet and tail as seen in the picture, it will get black and stay that way once rendered. And no matter where I move that newly made point in space, it will still be black.
Any help would be greatly appreciated since my professor has no clue what he's doing.
EDIT: Also, when I view those areas from different angles, they look smooth and out of place (same with the seam running down the legs, so maybe it's a setting I have?)







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