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Thread: Armor concept

  1. #1
    giusep's Avatar
    giusep is offline Registered User Level 4 Gladiator: Meridiani
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    Armor concept

    What do you think about?
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    :: giuseppe severino ::
    I'm looking for works as a freelance!

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    woodbert's Avatar
    woodbert is offline Registered User Level 4 Gladiator: Meridiani
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    Based on the pose you have, her left leg should be longer than her right otherwise she looks like she is about to fall over.

    Nice attention to detail in the armor

  3. #3
    eskanto's Avatar
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    just wanted to also mention that she may be a tad too short. good luck!

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    giusep's Avatar
    giusep is offline Registered User Level 4 Gladiator: Meridiani
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    yes, it's ok.
    I'll correct it in Photoshop it's easy to do with.

    Thx a lot!
    :: giuseppe severino ::
    I'm looking for works as a freelance!

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    giusep's Avatar
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    hi!
    help me!
    it' my first girl in painting style.
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    Last edited by giusep; March 20th, 2008 at 09:03 AM.
    :: giuseppe severino ::
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    Malaveldt is offline Metalinguistic Priapism Level 1 Gladiator: Andabatae
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    Quote Originally Posted by giusep View Post
    hi!
    help me!
    There's still something going on here with the hip anatomy that are rather odd. The placement of the armor on her pelvis suggests it's facing 20 degrees further to the right than the placement of the legs suggests. A lot of the form disappears into the background as well. You might consider adding a bit of rim lighting to unify the figure once again. It's an omnipresent danger with plate armor that it wants to look like a pile of parts rather than a single suit. Little lighting tricks will help with that.
    Last edited by Malaveldt; March 19th, 2008 at 07:27 PM. Reason: Fixed my grammar.

  7. #7
    giusep's Avatar
    giusep is offline Registered User Level 4 Gladiator: Meridiani
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    can you explain me more your lighting idee?
    :: giuseppe severino ::
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    Rim lighting refers to adding a background light to the figure so there's a more clearly outlined silhouette. This can be done by cutting the figure out of the main layer and moving her to a separate one and adding a light behind her for example. Right now the entire thing is too dark and the outline of the figure is getting lost in the dark background. I also think adding a main light source and a shadow might push this up a good knotch. I'm not sure what he meant by the armor parts looking like a pileocrap or a single unit...

    This reminds me very much of a painting of an armored guy I saw on CG society a while back.

    If this is really your first digital painting you're doing awesome though, keep up the great work
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  9. #9
    giusep's Avatar
    giusep is offline Registered User Level 4 Gladiator: Meridiani
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    yes, naturaly, i need some good references to learn painting...i'm new...
    Thanks for your help, i'll practice it.
    :: giuseppe severino ::
    I'm looking for works as a freelance!

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    JunkyardNinja is offline Registered User Level 1 Gladiator: Andabatae
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    I like it. One thing I would mention is that the face in the painted version looks a bit flat. There doesn't seem to be much variation in tone between the sides, or much in the way of shading at all. Maybe this is because her tattoos / henna mask the shading effect, but.... regardless, I like the piece.

  11. #11
    Malaveldt's Avatar
    Malaveldt is offline Metalinguistic Priapism Level 1 Gladiator: Andabatae
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    Quote Originally Posted by giusep View Post
    can you explain me more your lighting idee?
    Here's a quick paintover I did to show you what I was talking about. I hope you are not offended, it's just that some things are easier to show than tell. You're doing fine, just keep at it. It's common practice to add another light source behind and to the side of the figure to be able to give it a strong silhouette.
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    Last edited by Malaveldt; March 20th, 2008 at 01:27 PM. Reason: Remembered something.

  12. #12
    giusep's Avatar
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    ok thanks
    :: giuseppe severino ::
    I'm looking for works as a freelance!

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