Dear Artist,
Congratulations on your acceptance into the FAKE Game Studio!
We are pleased to welcome you into our new Concept Incubation Team specialising in Environment Design!
You will be working with the following artists:
1. Daldbaatar
2. Jean Yves / Iwantjelly
3. Joe Wilson
4. Luke / Earendil
5. Marcus / Lez
6. Milo Christensen
7. Roberto Morfin
8. Taylor Clutter
9. Ulrich Faust
10. Thomas Gundersen
We have also placed the following artists on a Reserves List:
1. Dawn Carlos
2. John L
You and your team are being brought on board at a vital stage in production, as a concept incubation team. Our company is wrapping up production on its flagship title and we predict it will be quite succesful, so we are now bringing on additional concept artists to work on our second product.
You will be working as a group of environment concepters to generat a new IP (intellectual property) for the company, and based on our assessment of the new IP, you will move on to creating relevant production art.
Once again, welcome to Fake Game Studios, and I look forward to meeting you in-house soon!
Adam Paquette,
Creative Director,
Fake Studios.
You put the letter away in your laptop bag, confident you didnt miss anything you need to know for your first day at the studio. You tell the cab driver to pull over at the address on the letter and you jump out (tipping him appropriately, cabbies are human too!). Entering FAKE studios, you realise you are a bit early and have arrived before most others. Walking past reception into a room marked 'Art Department' you see a bank of 10 machines and, seated at the far end, an odd looking man at his computer.![]()
He looks up from whatever he is doing and says Gday. You get the feeling he is probably Australian! He introduces himself as Adam, the creative director who you spoke to during your application. You go through a bit of formal introductions and then he shows you to your machine. The rest of the new art team is filing in and you make introductions. Some are new faces, some you have met and worked with before. A few of you even took art classes together previously with another, oddly enough, Australian man named Adam!
You all get comfortable and after a bit of chatter, Adam gets everyone's attention.
"Ok guys, it's good to see you all here. Welcome to the concept incubation team, please make yourselves at home. There's coffee and lulcatz out the back if you need them. As much as I would love to spend more time with introductions, we have a pretty tight schedule to stick to this year and our producer will be around to check on progress pretty soon, so we have to get to it. This first stage is vital and the reason we have brought so many of you together is to combine all of your unique outlooks and ideas into a fresh, interesting Intellectual Property to base our next game on.
For the first few weeks, we want to get you guys familiarised and working together, contributing ideas. This is the stage to get all of those wild and wonderful ideas you have been formulating out of your head. This week we want to start flexible and let you guys come up with a range of concepts. Although we have SOME idea of what we are looking for, we would prefer to give you free reign to come up with stuff first. You will find your briefs on your desks, please read them through and let me know if there are any questions. Good luck."
With that, your creative director resumes his position behind his desk, and you look down to see a printed brief on your desk. You are sure it wasnt there before, and suspect that a rogue forum moderator may be responsible!
Brief #001: Initial Concepts
Individually, we would like you to produce a range of quick sketches and thumbnails based on your own ideas for a Game Universe you would like to see. Although we have settled on producing a MMORPG, we are very flexible with the campaign setting and would like to see what you can come up with. Fantasy, scifi, modern day, cutting edge - anything goes.
At this point we only want sketches and ideas. You may include mood boards, reference research and so on, however we do not want any finished paintings. Think fast, come up with lots of ideas!
For the moment you are working individually, however it is always advisabel to discuss your ideas amongst the group to get feedback and fresh perspectives.
I will be checking in every few days, to see the work you have done. The dates I will be checking your work are
3 March
6 March
10 March
Since we are at thumbnail stage there is no limit to the amount of work you should produce, however needless to say more is better. I will give you feedback and push you in a certain direction if the company likes it, and at the end of this stage we will combine the ideas we think are most saleable and get you all working together on the IP.
Don't hesitate to head on over to my desk if you have any questions. I look forward to seeing what you all come up with!
You are a bit anxious that the brief is so open-ended, but you also (hopefully) look forward to the opportunity to get your own ideas out unrestricted by specific briefs, for now. You settle in and plug in your wacom.
Create!
A





) look forward to the opportunity to get your own ideas out unrestricted by specific briefs, for now. You settle in and plug in your wacom.
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Where's my GIR running around wild picture...
can't toss anything out tomorrow I'm afraid, but I'll be back on saturday with the double-ratio!

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